// @(#)root/reflex:$Id$ // Author: Stefan Roiser 2004 // Copyright CERN, CH-1211 Geneva 23, 2004-2006, All rights reserved. // // Permission to use, copy, modify, and distribute this software for any // purpose is hereby granted without fee, provided that this copyright and // permissions notice appear in all copies and derivatives. // // This software is provided "as is" without express or implied warranty. #ifndef REFLEX_BUILD # define REFLEX_BUILD #endif #include "Reflex/Builder/NamespaceBuilder.h" #include "Reflex/PropertyList.h" #include "Reflex/Scope.h" #include "Namespace.h" #include "Reflex/internal/OwnedMember.h" //------------------------------------------------------------------------------- Reflex::NamespaceBuilder::NamespaceBuilder(const char* nam) { //------------------------------------------------------------------------------- // Create dictionary info for a namespace. Scope sc = Scope::ByName(nam); if (sc && sc.IsNamespace()) { fNamespace = sc; } else { fNamespace = (new Namespace(nam))->ThisScope(); } } //------------------------------------------------------------------------------- Reflex::NamespaceBuilder& Reflex::NamespaceBuilder::AddProperty(const char* key, const char* value) { //------------------------------------------------------------------------------- // Add property to this namespace as string. fNamespace.Properties().AddProperty(key, value); return *this; } //------------------------------------------------------------------------------- Reflex::NamespaceBuilder& Reflex::NamespaceBuilder::AddProperty(const char* key, Any value) { //------------------------------------------------------------------------------- // Add property to this namespace as Any object. fNamespace.Properties().AddProperty(key, value); return *this; } //------------------------------------------------------------------------------- Reflex::Scope Reflex::NamespaceBuilder::ToScope() { //------------------------------------------------------------------------------- // Return the scope currently being built. return fNamespace; }