// @(#)root/cont:$Id$ // Author: Fons Rademakers 12/11/95 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ ////////////////////////////////////////////////////////////////////////// // // // TMap // // // // TMap implements an associative array of (key,value) pairs using a // // THashTable for efficient retrieval (therefore TMap does not conserve // // the order of the entries). The hash value is calculated // // using the value returned by the keys Hash() function and the // // key comparison is done via the IsEqual() function. // // Both key and value must inherit from TObject. // //Begin_Html /* */ //End_Html // // ////////////////////////////////////////////////////////////////////////// #include "TMap.h" #include "THashTable.h" #include "TROOT.h" #include "TBrowser.h" #include "TRegexp.h" ClassImp(TMap) //______________________________________________________________________________ TMap::TMap(Int_t capacity, Int_t rehashlevel) { // TMap ctor. See THashTable for a description of the arguments. fSize = 0; fTable = new THashTable(capacity, rehashlevel); } //______________________________________________________________________________ TMap::~TMap() { // TMap dtor. Objects are not deleted unless the TMap is the // owner (set via SetOwner()). Clear(); delete fTable; } //______________________________________________________________________________ void TMap::Add(TObject *) { // This function may not be used (but we need to provide it since it is // a pure virtual in TCollection). Use Add(key,value) instead. MayNotUse("Add(TObject *obj)"); } //______________________________________________________________________________ void TMap::Add(TObject *key, TObject *value) { // Add a (key,value) pair to the map. if (IsArgNull("Add", key)) return; fTable->Add(new TPair(key, value)); fSize++; } //______________________________________________________________________________ Float_t TMap::AverageCollisions() const { // Return the ratio of entries vs occupied slots. return fTable->AverageCollisions(); } //______________________________________________________________________________ Int_t TMap::Capacity() const { // Return number of slots in the hashtable. Use GetSize() to get the // number of objects stored in the TMap. return fTable->Capacity(); } //______________________________________________________________________________ void TMap::Clear(Option_t *option) { // Remove all (key,value) pairs from the map. The keys/values are // deleted depending on the state of key-ownership (SetOwner()) and // value-ownership (SetOwnerValue()). // // To delete these objects regardless of the ownership state use: // - Delete() to delete only keys; // - DeleteValues() to delete only values; // - DeleteAll() to delete both keys and values. if (IsOwner() && IsOwnerValue()) DeleteAll(); else if (IsOwner()) Delete(); else if (IsOwnerValue()) DeleteValues(); else { fTable->Delete(option); // delete the TPair's fSize = 0; } } //______________________________________________________________________________ Int_t TMap::Collisions(const char *keyname) const { // Returns the number of collisions for a key with a certain name // (i.e. number of objects in same slot in the hash table, i.e. length // of linked list). return fTable->Collisions(keyname); } //______________________________________________________________________________ Int_t TMap::Collisions(TObject *key) const { // Returns the number of collisions for a key (i.e. number of objects // in same slot in the hash table, i.e. length of linked list). return fTable->Collisions(key); } //______________________________________________________________________________ void TMap::Delete(Option_t *option) { // Remove all (key,value) pairs from the map AND delete the keys // when they are allocated on the heap. TIter next(fTable); TPair *a; while ((a = (TPair *)next())) if (a->Key() && a->Key()->IsOnHeap()) TCollection::GarbageCollect(a->Key()); fTable->Delete(option); // delete the TPair's fSize = 0; } //______________________________________________________________________________ void TMap::DeleteValues() { // Remove all (key,value) pairs from the map AND delete the values // when they are allocated on the heap. TIter next(fTable); TPair *a; while ((a = (TPair *)next())) if (a->Value() && a->Value()->IsOnHeap()) TCollection::GarbageCollect(a->Value()); fTable->Delete(); // delete the TPair's fSize = 0; } //______________________________________________________________________________ void TMap::DeleteAll() { // Remove all (key,value) pairs from the map AND delete the keys AND // values when they are allocated on the heap. TIter next(fTable); TPair *a; while ((a = (TPair *)next())) { if (a->Key() && a->Key()->IsOnHeap()) TCollection::GarbageCollect(a->Key()); if (a->Value() && a->Value()->IsOnHeap()) TCollection::GarbageCollect(a->Value()); } fTable->Delete(); // delete the TPair's fSize = 0; } //______________________________________________________________________________ Bool_t TMap::DeleteEntry(TObject *key) { // Remove (key,value) pair with key from the map. Returns true // if the key was found and removed, false otherwise. // The key and value objects are deleted if map is the owner // of keys and values respectively. if (!key) return kFALSE; TPair *a; if ((a = (TPair *)fTable->FindObject(key))) { if (fTable->Remove(key)) { if (IsOwner() && a->Key() && a->Key()->IsOnHeap()) TCollection::GarbageCollect(a->Key()); if (IsOwnerValue() && a->Value() && a->Value()->IsOnHeap()) TCollection::GarbageCollect(a->Value()); delete a; fSize--; return kTRUE; } } return kFALSE; } //______________________________________________________________________________ TObject *TMap::FindObject(const char *keyname) const { // Check if a (key,value) pair exists with keyname as name of the key. // Returns a TPair* (need to downcast from TObject). Use Key() and // Value() to get the pointers to the key and value, respectively. // Returns 0 if not found. return fTable->FindObject(keyname); } //______________________________________________________________________________ TObject *TMap::FindObject(const TObject *key) const { // Check if a (key,value) pair exists with key as key. // Returns a TPair* (need to downcast from TObject). Use Key() and // Value() to get the pointers to the key and value, respectively. // Returns 0 if not found. if (IsArgNull("FindObject", key)) return 0; return fTable->FindObject(key); } //______________________________________________________________________________ TObject *TMap::GetValue(const char *keyname) const { // Returns a pointer to the value associated with keyname as name of the key. TPair *a = (TPair *)fTable->FindObject(keyname); if (a) return a->Value(); return 0; } //______________________________________________________________________________ TObject *TMap::GetValue(const TObject *key) const { // Returns a pointer to the value associated with key. if (IsArgNull("GetValue", key)) return 0; TPair *a = (TPair *)fTable->FindObject(key); if (a) return a->Value(); return 0; } //______________________________________________________________________________ TIterator *TMap::MakeIterator(Bool_t dir) const { // Create an iterator for TMap. return new TMapIter(this, dir); } //______________________________________________________________________________ void TMap::PrintCollectionEntry(TObject* entry, Option_t* option, Int_t recurse) const { // Print the collection entry. TObject* val = GetValue(entry); TROOT::IndentLevel(); printf("Key: "); entry->Print(); TROOT::IndentLevel(); if (TStorage::IsOnHeap(val)) { printf("Value: "); TCollection* coll = dynamic_cast(val); if (coll) { coll->Print(option, recurse); } else { val->Print(option); } } else { printf("Value: 0x%lx\n", (ULong_t) val); } } //______________________________________________________________________________ void TMap::Rehash(Int_t newCapacity, Bool_t checkObjValidity) { // Rehash the underlaying THashTable (see THashTable::Rehash()). fTable->Rehash(newCapacity, checkObjValidity); } //______________________________________________________________________________ TObject *TMap::Remove(TObject *key) { // Remove the (key,value) pair with key from the map. Returns the // key object or 0 in case key was not found. If map is the owner // of values, the value is deleted. if (!key) return 0; TPair *a; if ((a = (TPair *)fTable->FindObject(key))) { if (fTable->Remove(key)) { if (IsOwnerValue() && a->Value() && a->Value()->IsOnHeap()) TCollection::GarbageCollect(a->Value()); TObject *kobj = a->Key(); delete a; fSize--; return kobj; } } return 0; } //______________________________________________________________________________ TPair *TMap::RemoveEntry(TObject *key) { // Remove (key,value) pair with key from the map. Returns the // pair object or 0 in case the key was not found. // It is caller's responsibility to delete the pair and, eventually, // the key and value objects. if (!key) return 0; TPair *a; if ((a = (TPair *)fTable->FindObject(key))) { if (fTable->Remove(key)) { fSize--; return a; } } return 0; } //______________________________________________________________________________ void TMap::SetOwnerValue(Bool_t enable) { // Set whether this map is the owner (enable==true) // of its values. If it is the owner of its contents, // these objects will be deleted whenever the collection itself // is deleted. The objects might also be deleted or destructed when Clear // is called (depending on the collection). if (enable) SetBit(kIsOwnerValue); else ResetBit(kIsOwnerValue); } //______________________________________________________________________________ void TMap::SetOwnerKeyValue(Bool_t ownkeys, Bool_t ownvals) { // Set ownership for keys and values. SetOwner(ownkeys); SetOwnerValue(ownvals); } //______________________________________________________________________________ void TMap::Streamer(TBuffer &b) { // Stream all key/value pairs in the map to or from the I/O buffer. TObject *obj=0; UInt_t R__s, R__c; if (b.IsReading()) { Int_t nobjects; TObject *value=0; Version_t v = b.ReadVersion(&R__s, &R__c); if (v > 2) TObject::Streamer(b); if (v > 1) fName.Streamer(b); b >> nobjects; for (Int_t i = 0; i < nobjects; i++) { b >> obj; b >> value; if (obj) Add(obj, value); } b.CheckByteCount(R__s, R__c,TMap::IsA()); } else { R__c = b.WriteVersion(TMap::IsA(), kTRUE); TObject::Streamer(b); fName.Streamer(b); b << GetSize(); TIter next(fTable); TPair *a; while ((a = (TPair*) next())) { b << a->Key(); b << a->Value(); } b.SetByteCount(R__c, kTRUE); } } //______________________________________________________________________________ Int_t TMap::Write(const char *name, Int_t option, Int_t bsize) const { // Write all objects in this map. By default all objects in // the collection are written individually (each object gets its // own key). Note, this is recursive, i.e. objects in collections // in the collection are also written individually. To write all // objects using a single key specify a name and set option to // TObject::kSingleKey (i.e. 1). if ((option & kSingleKey)) { return TObject::Write(name, option, bsize); } else { option &= ~kSingleKey; Int_t nbytes = 0; TIter next(fTable); TPair *a; while ((a = (TPair*) next())) { if (a->Key()) nbytes += a->Key()->Write(name, option, bsize); if (a->Value()) nbytes += a->Value()->Write(name, option, bsize); } return nbytes; } } //______________________________________________________________________________ Int_t TMap::Write(const char *name, Int_t option, Int_t bsize) { // Write all objects in this map. By default all objects in // the collection are written individually (each object gets its // own key). Note, this is recursive, i.e. objects in collections // in the collection are also written individually. To write all // objects using a single key specify a name and set option to // TObject::kSingleKey (i.e. 1). return ((const TMap*)this)->Write(name,option,bsize); } ////////////////////////////////////////////////////////////////////////// // // // TPair // // // ////////////////////////////////////////////////////////////////////////// //______________________________________________________________________________ void TPair::Browse(TBrowser *b) { // Browse the pair. if (b) { if (fKey) b->Add(fKey); if (fValue) b->Add(fValue); } else { if (fKey) fKey->Browse(b); if (fValue) fValue->Browse(b); } } ////////////////////////////////////////////////////////////////////////// // // // TMapIter // // // // Iterator of map. // // // ////////////////////////////////////////////////////////////////////////// ClassImp(TMapIter) //______________________________________________________________________________ TMapIter::TMapIter(const TMap *m, Bool_t dir) { // Create a map iterator. Use dir to specify the desired iteration direction. fMap = m; fDirection = dir; fCursor = 0; } //______________________________________________________________________________ TMapIter::TMapIter(const TMapIter &iter) : TIterator(iter) { // Copy ctor. fMap = iter.fMap; fDirection = iter.fDirection; fCursor = 0; if (iter.fCursor) { fCursor = (THashTableIter *)iter.fCursor->GetCollection()->MakeIterator(); if (fCursor) fCursor->operator=(*iter.fCursor); } } //______________________________________________________________________________ TIterator &TMapIter::operator=(const TIterator &rhs) { // Overridden assignment operator. if (this != &rhs && rhs.IsA() == TMapIter::Class()) { const TMapIter &rhs1 = (const TMapIter &)rhs; fMap = rhs1.fMap; fDirection = rhs1.fDirection; if (rhs1.fCursor) { fCursor = (THashTableIter *)rhs1.fCursor->GetCollection()->MakeIterator(); if (fCursor) fCursor->operator=(*rhs1.fCursor); } } return *this; } //______________________________________________________________________________ TMapIter &TMapIter::operator=(const TMapIter &rhs) { // Overloaded assignment operator. if (this != &rhs) { fMap = rhs.fMap; fDirection = rhs.fDirection; if (rhs.fCursor) { fCursor = (THashTableIter *)rhs.fCursor->GetCollection()->MakeIterator(); if (fCursor) fCursor->operator=(*rhs.fCursor); } } return *this; } //______________________________________________________________________________ TMapIter::~TMapIter() { // Map iterator dtor. Reset(); } //______________________________________________________________________________ TObject *TMapIter::Next() { // Returns the next key from a map. Use TMap::GetValue() to get the value // associated with the key. Returns 0 when no more items in map. if (!fCursor) fCursor = new THashTableIter(fMap->fTable, fDirection); TPair *a = (TPair *)fCursor->Next(); if (a) return a->Key(); return 0; } //______________________________________________________________________________ void TMapIter::Reset() { // Reset the map iterator. SafeDelete(fCursor); } //______________________________________________________________________________ Bool_t TMapIter::operator!=(const TIterator &aIter) const { // This operator compares two TIterator objects. if (nullptr == (&aIter)) return fCursor->operator*(); if (aIter.IsA() == TMapIter::Class()) { const TMapIter &iter(dynamic_cast(aIter)); return (fCursor->operator*() != iter.fCursor->operator*()); } return false; // for base class we don't implement a comparison } //______________________________________________________________________________ Bool_t TMapIter::operator!=(const TMapIter &aIter) const { // This operator compares two TMapIter objects. if (nullptr == (&aIter)) return fCursor->operator*(); return (fCursor->operator*() != aIter.fCursor->operator*()); } //______________________________________________________________________________ TObject *TMapIter::operator*() const { // Return pointer to current object (a TPair) or nullptr. return (fCursor ? fCursor->operator*() : nullptr); }