// @(#)root/graf:$Id$
// Author: Rene Brun 16/10/95
/*************************************************************************
* Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#include "Riostream.h"
#include "TROOT.h"
#include "TPave.h"
#include "TStyle.h"
#include "TVirtualPad.h"
#include "TClass.h"
#include "TMath.h"
ClassImp(TPave)
//______________________________________________________________________________
//
// a PAVE is a TBox with a bordersize and a shadow option
// The corners of a TPave can be rounded (option "arc")
// More functional objects like TPavelabel, TPaveText derive from TPave.
//
//Begin_Html
/*
*/
//End_Html
//
//______________________________________________________________________________
TPave::TPave(): TBox()
{
// Pave default constructor.
fBorderSize = 4;
fOption = "brNDC";
fName = "";
fInit = 1;
fCornerRadius = 0;
fX1NDC = 0;
fY1NDC = 0;
fX2NDC = 0;
fY2NDC = 0;
SetFillColor(gStyle->GetFillColor());
SetFillStyle(gStyle->GetFillStyle());
SetLineColor(gStyle->GetLineColor());
SetLineStyle(gStyle->GetLineStyle());
fShadowColor = GetLineColor();
}
//______________________________________________________________________________
TPave::TPave(Double_t x1, Double_t y1,Double_t x2, Double_t y2,
Int_t bordersize ,Option_t *option)
:TBox(x1,y1,x2,y2)
{
// Pave normal constructor.
//
// a PAVE is a box with a bordersize and a shadow option
// the bordersize is in pixels
// option = "T" Top frame
// option = "B" Bottom frame
// option = "R" Right frame
// option = "L" Left frame
// option = "NDC" x1,y1,x2,y2 are given in NDC
// option = "ARC" corners are rounded
//
// IMPORTANT NOTE:
// Because TPave objects (and objects deriving from TPave) have their
// master coordinate system in NDC, one cannot use the TBox functions
// SetX1,SetY1,SetX2,SetY2 to change the corner coordinates. One should use
// instead SetX1NDC, SetY1NDC, SetX2NDC, SetY2NDC.
fBorderSize = bordersize;
fOption = option;
fName = "";
fInit = 0;
fCornerRadius = 0;
if (fOption == "NDC" || fOption == "ndc") fOption = "brNDC";
SetFillColor(gStyle->GetFillColor());
SetFillStyle(gStyle->GetFillStyle());
SetLineColor(gStyle->GetLineColor());
SetLineStyle(gStyle->GetLineStyle());
SetName((char*)ClassName());
fShadowColor = GetLineColor();
}
//______________________________________________________________________________
TPave::~TPave()
{
// Pave default destructor.
}
//______________________________________________________________________________
TPave::TPave(const TPave &pave) : TBox(pave)
{
// Pave copy constructor.
fX1NDC = 0.;
fY1NDC = 0.;
fX2NDC = 0.;
fY2NDC = 0.;
fCornerRadius = 0.;
fBorderSize = 0;
fInit = 0;
fShadowColor = 0;
((TPave&)pave).TPave::Copy(*this);
}
//______________________________________________________________________________
void TPave::ConvertNDCtoPad()
{
// Convert pave coordinates from NDC to Pad coordinates.
Double_t dpx = gPad->GetX2() - gPad->GetX1();
Double_t dpy = gPad->GetY2() - gPad->GetY1();
Double_t xp1 = gPad->GetX1();
Double_t yp1 = gPad->GetY1();
// Check if pave initialisation has been done.
// This operation cannot take place in the Pave constructor because
// the Pad range may not be known at this time.
if (!fInit) {
fInit = 1;
if (fOption.Contains("NDC")) {
fX1NDC = fX1;
fY1NDC = fY1;
fX2NDC = fX2;
fY2NDC = fY2;
fX1 = xp1 + fX1NDC*dpx;
fY1 = yp1 + fY1NDC*dpy;
fX2 = xp1 + fX2NDC*dpx;
fY2 = yp1 + fY2NDC*dpy;
} else {
if (gPad->GetLogx()) {
if (fX1 > 0) fX1 = TMath::Log10(fX1);
if (fX2 > 0) fX2 = TMath::Log10(fX2);
}
if (gPad->GetLogy()) {
if (fY1 > 0) fY1 = TMath::Log10(fY1);
if (fY2 > 0) fY2 = TMath::Log10(fY2);
}
fX1NDC = (fX1-xp1)/dpx;
fY1NDC = (fY1-yp1)/dpy;
fX2NDC = (fX2-xp1)/dpx;
fY2NDC = (fY2-yp1)/dpy;
}
} else {
fX1 = xp1 + fX1NDC*dpx;
fY1 = yp1 + fY1NDC*dpy;
fX2 = xp1 + fX2NDC*dpx;
fY2 = yp1 + fY2NDC*dpy;
}
}
//______________________________________________________________________________
void TPave::Copy(TObject &obj) const
{
// Copy this pave to pave.
TBox::Copy(obj);
((TPave&)obj).fX1NDC = fX1NDC;
((TPave&)obj).fY1NDC = fY1NDC;
((TPave&)obj).fX2NDC = fX2NDC;
((TPave&)obj).fY2NDC = fY2NDC;
((TPave&)obj).fBorderSize = fBorderSize;
((TPave&)obj).fInit = fInit;
((TPave&)obj).fOption = fOption;
((TPave&)obj).fName = fName;
((TPave&)obj).fCornerRadius= fCornerRadius;
((TPave&)obj).fShadowColor = fShadowColor;
}
//______________________________________________________________________________
Int_t TPave::DistancetoPrimitive(Int_t px, Int_t py)
{
// Compute distance from point px,py to a pave.
//
// Compute the closest distance of approach from point px,py to the
// edges of this pave.
// The distance is computed in pixels units.
Int_t pxl, pyl, pxt, pyt;
Int_t px1 = gPad->XtoAbsPixel(fX1);
Int_t py1 = gPad->YtoAbsPixel(fY1);
Int_t px2 = gPad->XtoAbsPixel(fX2);
Int_t py2 = gPad->YtoAbsPixel(fY2);
if (px1 < px2) {pxl = px1; pxt = px2;}
else {pxl = px2; pxt = px1;}
if (py1 < py2) {pyl = py1; pyt = py2;}
else {pyl = py2; pyt = py1;}
// Are we inside the box?
if ( (px >= pxl && px <= pxt) && (py >= pyl && py <= pyt) ) return 0;
else return 9999;
}
//______________________________________________________________________________
void TPave::Draw(Option_t *option)
{
// Draw this pave with its current attributes.
Option_t *opt;
if (option && strlen(option)) opt = option;
else opt = GetOption();
AppendPad(opt);
}
//______________________________________________________________________________
void TPave::DrawPave(Double_t x1, Double_t y1,Double_t x2, Double_t y2,
Int_t bordersize ,Option_t *option)
{
// Draw this pave with new coordinates.
TPave *newpave = new TPave(x1,y1,x2,y2,bordersize,option);
newpave->SetBit(kCanDelete);
newpave->AppendPad(option);
}
//______________________________________________________________________________
void TPave::ExecuteEvent(Int_t event, Int_t px, Int_t py)
{
// Execute action corresponding to one event.
//
// This member function is called when a PAVE object is clicked.
if (!gPad->IsEditable()) return;
TBox::ExecuteEvent(event, px, py);
// In case pave coordinates have been modified, recompute NDC coordinates
Double_t dpx = gPad->GetX2() - gPad->GetX1();
Double_t dpy = gPad->GetY2() - gPad->GetY1();
Double_t xp1 = gPad->GetX1();
Double_t yp1 = gPad->GetY1();
fX1NDC = (fX1-xp1)/dpx;
fY1NDC = (fY1-yp1)/dpy;
fX2NDC = (fX2-xp1)/dpx;
fY2NDC = (fY2-yp1)/dpy;
// In case the bit NameIsAction is activated, execute the action
// in name via the interpreter.
if (event == kButton1Double) {
if (TestBit(kNameIsAction)) gROOT->ProcessLine(GetName());
}
}
//______________________________________________________________________________
void TPave::ls(Option_t *) const
{
// List this pave with its attributes.
TROOT::IndentLevel();
printf("OBJ: %s\t%s \tX1= %f Y1=%f X2=%f Y2=%f\n",IsA()->GetName(),GetName(),fX1,fY1,fX2,fY2);
}
//______________________________________________________________________________
void TPave::Paint(Option_t *option)
{
// Paint this pave with its current attributes.
//
// option = "T" Top frame
// option = "B" Bottom frame
// option = "R" Right frame
// option = "L" Left frame
// option = "NDC" x1,y1,x2,y2 are given in NDC
// option = "ARC" corners are rounded
// In case of option "ARC", the corner radius is specified
// via TPave::SetCornerRadius(rad) where rad is given in percent
// of the pave height (default value is 0.2).
// Convert from NDC to pad coordinates
ConvertNDCtoPad();
PaintPave(fX1, fY1, fX2, fY2, fBorderSize, option);
}
//______________________________________________________________________________
void TPave::PaintPave(Double_t x1, Double_t y1,Double_t x2, Double_t y2,
Int_t bordersize ,Option_t *option)
{
// Draw this pave with new coordinates.
Double_t x[7],y[7];
TString opt = option;
opt.ToLower();
// if pave drawn with the arc option, goes through dedicated function
if (opt.Contains("arc")) {
PaintPaveArc(x1,y1,x2,y2,bordersize,option);
return;
}
// normal rectangular pave
if (opt.Length() == 0) opt ="br";
Int_t fillstyle = GetFillStyle();
Int_t fillcolor = GetFillColor();
Int_t shadowcolor = GetShadowColor();
// Draw first pave as a normal filled box
if (fBorderSize <= 0 && fillstyle <= 0) return;
TBox::PaintBox(x1,y1,x2,y2);
if (fBorderSize <= 0) return;
if (fBorderSize == 1) {
gPad->PaintLine(x1,y1,x2,y1);
gPad->PaintLine(x2,y1,x2,y2);
gPad->PaintLine(x2,y2,x1,y2);
gPad->PaintLine(x1,y2,x1,y1);
return;
}
Double_t wy = gPad->PixeltoY(0) - gPad->PixeltoY(fBorderSize);
Double_t wx = gPad->PixeltoX(fBorderSize) - gPad->PixeltoX(0);
Int_t mode = 0;
//*-*- Draw the frame top right
if (opt.Contains("t") && opt.Contains("r")) {
mode = 1;
x[0] = x1 + 1.5*wx; y[0] = y2;
x[1] = x[0]; y[1] = y2 + wy;
x[2] = x2 + wx; y[2] = y[1];
x[3] = x[2]; y[3] = y1 + 1.5*wy;
x[4] = x2; y[4] = y[3];
x[5] = x[4]; y[5] = y2;
}
// Draw the frame top left
if (opt.Contains("t") && opt.Contains("l")) {
mode = 2;
x[0] = x1 - wx; y[0] = y1 + 1.5*wy;
x[1] = x[0]; y[1] = y2 + wy;
x[2] = x2 - 1.5*wx; y[2] = y[1];
x[3] = x[2]; y[3] = y2;
x[4] = x1; y[4] = y[3];
x[5] = x1; y[5] = y[0];
}
// Draw the frame bottom right
if (opt.Contains("b") && opt.Contains("r")) {
mode = 3;
x[0] = x1 + 1.5*wx; y[0] = y1;
x[1] = x[0]; y[1] = y1 - wy;
x[2] = x2 + wx; y[2] = y[1];
x[3] = x[2]; y[3] = y2 - 1.5*wy;
x[4] = x2; y[4] = y[3];
x[5] = x[4]; y[5] = y1;
}
// Draw the frame bottom left
if (opt.Contains("b") && opt.Contains("l")) {
mode = 4;
x[0] = x1 - wx; y[0] = y2 - 1.5*wy;
x[1] = x[0]; y[1] = y1 - wy;
x[2] = x2 - 1.5*wx; y[2] = y[1];
x[3] = x[2]; y[3] = y1;
x[4] = x1; y[4] = y[3];
x[5] = x[4]; y[5] = y[0];
}
if (!mode) return; // nop border mode option specified
for (Int_t i=0;i<6;i++) {
if (x[i] < gPad->GetX1()) x[i] = gPad->GetX1();
if (x[i] > gPad->GetX2()) x[i] = gPad->GetX2();
if (y[i] < gPad->GetY1()) y[i] = gPad->GetY1();
if (y[i] > gPad->GetY2()) y[i] = gPad->GetY2();
}
x[6] = x[0]; y[6] = y[0];
SetFillStyle(1001);
SetFillColor(shadowcolor);
TAttFill::Modify();
gPad->PaintFillArea(6,x,y);
x[0] = x1; y[0] = y1;
x[1] = x1; y[1] = y2;
x[2] = x2; y[2] = y2;
x[3] = x2; y[3] = y1;
x[4] = x1; y[4] = y1;
gPad->PaintPolyLine(5,x,y);
SetFillStyle(fillstyle);
SetFillColor(fillcolor);
}
//______________________________________________________________________________
void TPave::PaintPaveArc(Double_t x1, Double_t y1, Double_t x2, Double_t y2,
Int_t, Option_t *option)
{
// Draw this pave with rounded corners.
const Int_t kNPARC = 10;
Double_t x[4*kNPARC+10], y[4*kNPARC+10];
Double_t px[4*kNPARC+10], py[4*kNPARC+10];
Int_t i;
TString opt = option;
opt.ToLower();
if (opt.Length() == 0) opt ="br";
Int_t fillstyle = GetFillStyle();
Int_t fillcolor = GetFillColor();
Int_t shadowcolor = GetShadowColor();
static Double_t cosa[kNPARC], sina[kNPARC];
static Bool_t done = kFALSE;
if (!done) {
done = kTRUE;
Double_t dtheta = 0.5*3.141592/(kNPARC+1);
Double_t theta = 0;
for (i=0;iXtoAbsPixel(x1);
Int_t py1 = gPad->YtoAbsPixel(y1);
Int_t px2 = gPad->XtoAbsPixel(x2);
Int_t py2 = gPad->YtoAbsPixel(y2);
// compute rounded corner radius
Double_t rad = fCornerRadius;
if (rad > 0 && rad < 0.5) rad = fCornerRadius;
else rad = 0.2;
Double_t r = rad*TMath::Abs(py1-py2);
if (r > 0.5*TMath::Abs(px2-px1)) r = 0.5*TMath::Abs(px2-px1);
if (r == 0) r = 1;
// Draw rounded box outline and fill area
px[0] = px2; py[0] = py1 - r; //starts at bottom right
px[1] = px2; py[1] = py2 + r;
Int_t np = 2;
for (i=0;i=0;i--) { //top left corner
px[np] = px1 + r - r*cosa[i];
py[np] = py2 + r - r*sina[i];
np++;
}
px[np] = px1; py[np] = py2 + r;
px[np+1] = px1; py[np+1] = py1 - r;
np += 2;
for (i=0;i=0;i--) { //bottom right corner
px[np] = px2 - r + r*cosa[i];
py[np] = py1 - r + r*sina[i];
np++;
}
px[np] = px[0]; py[np] =py[0];
TAttLine::Modify();
TAttFill::Modify();
for (i=0;i<=np;i++) {
x[i] = gPad->AbsPixeltoX(Int_t(px[i]));
y[i] = gPad->AbsPixeltoY(Int_t(py[i]));
}
gPad->PaintFillArea(np , x, y);
gPad->PaintPolyLine(np+1, x, y);
if (fBorderSize <= 0) return;
Double_t wy = fBorderSize;
Double_t wx = fBorderSize;
// Draw the frame top right
if (opt.Contains("tr")) {
px[0] = px2; py[0] = py1 - r;
px[1] = px2; py[1] = py2 + r;
np = 2;
for (i=0;i=0;i--) { //top right corner outside
px[np] = px2 - r + r*cosa[i]*(1+wx/r);
py[np] = py2 + r - r*sina[i]*(1+wy/r);
np++;
}
px[np] = px2 + wx; py[np] = py2 + r;
px[np+1] = px2 + wx; py[np+1] = py1 - r;
px[np+2] = px[0]; py[np+2] = py[0];
np += 3;
}
// Draw the frame top left
if (opt.Contains("tl")) {
px[0] = px2 - r; py[0] = py2;
px[1] = px1 + r; py[1] = py2;
np = 2;
for (i=kNPARC-1;i>=0;i--) { //top left corner inside
px[np] = px1 + r - r*cosa[i];
py[np] = py2 + r - r*sina[i];
np++;
}
px[np] = px1; py[np] = py2 + r;
px[np+1] = px1; py[np+1] = py1 - r;
px[np+2] = px1 - wx; py[np+2] = py1 - r;
px[np+3] = px1 - wx; py[np+3] = py2 + r;
np += 4;
for (i=0;i=0;i--) { //bottom right corner inside
px[np] = px2 - r + r*cosa[i];
py[np] = py1 - r + r*sina[i];
np++;
}
px[np] = px2; py[np] = py1 - r;
px[np+1] = px2; py[np+1] = py2 + r;
px[np+2] = px2 + wx; py[np+2] = py2 + r;
px[np+3] = px2 + wx; py[np+3] = py1 - r;
np += 4;
for (i=0;i=0;i--) { //bottom left corner outside
px[np] = px1 + r - r*cosa[i]*(1+wx/r);
py[np] = py1 - r + r*sina[i]*(1+wy/r);
np++;
}
px[np] = px1 - wx; py[np] = py1 - r;
px[np+1] = px1 - wx; py[np+1] = py[0];
px[np+2] = px[0]; py[np+2] = py[0];
np += 3;
}
SetFillStyle(1001);
SetFillColor(shadowcolor);
TAttFill::Modify();
for (i=0;i<=np;i++) {
x[i] = gPad->AbsPixeltoX(Int_t(px[i]));
y[i] = gPad->AbsPixeltoY(Int_t(py[i]));
}
gPad->PaintFillArea(np,x,y);
SetFillStyle(fillstyle);
SetFillColor(fillcolor);
}
//______________________________________________________________________________
void TPave::Print(Option_t *option) const
{
// Dump this pave with its attributes.
TBox::Print(option);
}
//______________________________________________________________________________
void TPave::SavePrimitive(ostream &out, Option_t * /*= ""*/)
{
// Save primitive as a C++ statement(s) on output stream out
char quote = '"';
if (gROOT->ClassSaved(TPave::Class())) {
out<<" ";
} else {
out<<" TPave *";
}
if (fOption.Contains("NDC")) {
out<<"pave = new TPave("<SetName("<SetCornerRadius("<Draw();"< 1) {
R__b.ReadClassBuffer(TPave::Class(), this, R__v, R__s, R__c);
return;
}
//====process old versions before automatic schema evolution
TBox::Streamer(R__b);
Float_t x1ndc,y1ndc,x2ndc,y2ndc,rad;
R__b >> x1ndc; fX1NDC = x1ndc;
R__b >> y1ndc; fY1NDC = y1ndc;
R__b >> x2ndc; fX2NDC = x2ndc;
R__b >> y2ndc; fY2NDC = y2ndc;
R__b >> fBorderSize;
R__b >> fInit;
R__b >> rad; fCornerRadius = rad;
fOption.Streamer(R__b);
fName.Streamer(R__b);
R__b.CheckByteCount(R__s, R__c, TPave::IsA());
//====end of old versions
} else {
R__b.WriteClassBuffer(TPave::Class(),this);
}
}