// @(#)root/eve:$Id$ // Author: Matevz Tadel 2007 /************************************************************************* * Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #include "TEveSelection.h" #include "TEveProjectionBases.h" #include "TEveCompound.h" #include "TEveManager.h" #include "TClass.h" //______________________________________________________________________________ // // Make sure there is a SINGLE running TEveSelection for each // selection type (select/highlight). ClassImp(TEveSelection); //______________________________________________________________________________ TEveSelection::TEveSelection(const char* n, const char* t) : TEveElementList(n, t), fPickToSelect (kPS_Projectable), fActive (kTRUE), fIsMaster (kTRUE) { // Constructor. fSelElement = &TEveElement::SelectElement; fIncImpSelElement = &TEveElement::IncImpliedSelected; fDecImpSelElement = &TEveElement::DecImpliedSelected; } //______________________________________________________________________________ void TEveSelection::SetHighlightMode() { // Set to 'highlight' mode. // Most importantly, this sets the pointers-to-function-members in // TEveElement that are used to mark elements as (un)selected and // implied-(un)selected. fPickToSelect = kPS_Projectable; fIsMaster = kFALSE; fSelElement = &TEveElement::HighlightElement; fIncImpSelElement = &TEveElement::IncImpliedHighlighted; fDecImpSelElement = &TEveElement::DecImpliedHighlighted; } /******************************************************************************/ // Protected helpers /******************************************************************************/ //______________________________________________________________________________ void TEveSelection::DoElementSelect(TEveSelection::SelMap_i entry) { // Select element indicated by the entry and fill its // implied-selected set. TEveElement *el = entry->first; Set_t &set = entry->second; (el->*fSelElement)(kTRUE); el->FillImpliedSelectedSet(set); for (Set_i i = set.begin(); i != set.end(); ++i) ((*i)->*fIncImpSelElement)(); } //______________________________________________________________________________ void TEveSelection::DoElementUnselect(TEveSelection::SelMap_i entry) { // Deselect element indicated by the entry and clear its // implied-selected set. TEveElement *el = entry->first; Set_t &set = entry->second; for (Set_i i = set.begin(); i != set.end(); ++i) ((*i)->*fDecImpSelElement)(); set.clear(); (el->*fSelElement)(kFALSE); } /******************************************************************************/ // Overrides of child-element-management virtuals from TEveElement /******************************************************************************/ //______________________________________________________________________________ Bool_t TEveSelection::AcceptElement(TEveElement* el) { // Pre-addition check. Deny addition if el is already selected. // Virtual from TEveElement. return el != this && fImpliedSelected.find(el) == fImpliedSelected.end() && el->IsA()->InheritsFrom(TEveSelection::Class()) == kFALSE; } //______________________________________________________________________________ void TEveSelection::AddElement(TEveElement* el) { // Add an element into selection, virtual from TEveElement. TEveElementList::AddElement(el); SelMap_i i = fImpliedSelected.insert(std::make_pair(el, Set_t())).first; if (fActive) { DoElementSelect(i); } SelectionAdded(el); } //______________________________________________________________________________ void TEveSelection::RemoveElement(TEveElement* el) { // Add an element into selection, virtual from TEveElement. // Overriden here just so that a signal can be emitted. TEveElementList::RemoveElement(el); SelectionRemoved(el); } //______________________________________________________________________________ void TEveSelection::RemoveElementLocal(TEveElement* el) { // Virtual from TEveElement. SelMap_i i = fImpliedSelected.find(el); if (i != fImpliedSelected.end()) { if (fActive) { DoElementUnselect(i); } fImpliedSelected.erase(i); } else { Warning("TEveSelection::RemoveElementLocal", "element not found in map."); } } //______________________________________________________________________________ void TEveSelection::RemoveElements() { // Add an element into selection, virtual from TEveElement. // Overriden here just so that a signal can be emitted. TEveElementList::RemoveElements(); SelectionCleared(); } //______________________________________________________________________________ void TEveSelection::RemoveElementsLocal() { // Virtual from TEveElement. if (fActive) { for (SelMap_i i = fImpliedSelected.begin(); i != fImpliedSelected.end(); ++i) DoElementUnselect(i); } fImpliedSelected.clear(); } //______________________________________________________________________________ void TEveSelection::RemoveImpliedSelected(TEveElement* el) { // Remove element from all implied-selected sets. // // This is called as part of the element destruction from // TEveManager::PreDeleteElement() and should not be called // directly. for (SelMap_i i = fImpliedSelected.begin(); i != fImpliedSelected.end(); ++i) { Set_i j = i->second.find(el); if (j != i->second.end()) i->second.erase(j); } } //______________________________________________________________________________ void TEveSelection::RecheckImpliedSet(SelMap_i smi) { // Recalculate implied-selected state for given selection entry. // Add new elements to implied-selected set and increase their // implied-selected count. Set_t set; smi->first->FillImpliedSelectedSet(set); for (Set_i i = set.begin(); i != set.end(); ++i) { if (smi->second.find(*i) == smi->second.end()) { smi->second.insert(*i); ((*i)->*fIncImpSelElement)(); } } } //______________________________________________________________________________ void TEveSelection::RecheckImpliedSetForElement(TEveElement* el) { // If given element is selected or implied-selected with this // selection and recheck implied-set for given selection entry. // Top-level selected. { SelMap_i i = fImpliedSelected.find(el); if (i != fImpliedSelected.end()) RecheckImpliedSet(i); } // Implied selected, need to loop over all. { for (SelMap_i i = fImpliedSelected.begin(); i != fImpliedSelected.end(); ++ i) { if (i->second.find(el) != i->second.end()) RecheckImpliedSet(i); } } } //****************************************************************************** // Signals //****************************************************************************** //______________________________________________________________________________ void TEveSelection::SelectionAdded(TEveElement* el) { // Emit SelectionAdded signal. Emit("SelectionAdded(TEveElement*)", (Long_t)el); } //______________________________________________________________________________ void TEveSelection::SelectionRemoved(TEveElement* el) { // Emit SelectionRemoved signal. Emit("SelectionRemoved(TEveElement*)", (Long_t)el); } //______________________________________________________________________________ void TEveSelection::SelectionCleared() { // Emit SelectionCleared signal. Emit("SelectionCleared()"); } //______________________________________________________________________________ void TEveSelection::SelectionRepeated(TEveElement* el) { // Called when secondary selection changed internally. Emit("SelectionRepeated(TEveElement*)", (Long_t)el); } /******************************************************************************/ // Activation / deactivation of selection /******************************************************************************/ //______________________________________________________________________________ void TEveSelection::ActivateSelection() { // Activate this selection. for (SelMap_i i = fImpliedSelected.begin(); i != fImpliedSelected.end(); ++i) DoElementSelect(i); fActive = kTRUE; } //______________________________________________________________________________ void TEveSelection::DeactivateSelection() { // Deactivate this selection. fActive = kFALSE; for (SelMap_i i = fImpliedSelected.begin(); i != fImpliedSelected.end(); ++i) DoElementUnselect(i); } /******************************************************************************/ // User input processing /******************************************************************************/ //______________________________________________________________________________ TEveElement* TEveSelection::MapPickedToSelected(TEveElement* el) { // Given element el that was picked or clicked by the user, find // the parent/ancestor element that should actually become the main // selected element according to current selection mode. if (el == 0) return 0; if (el->ForwardSelection()) { return el->ForwardSelection(); } switch (fPickToSelect) { case kPS_Ignore: { return 0; } case kPS_Element: { return el; } case kPS_Projectable: { TEveProjected* pted = dynamic_cast(el); if (pted) return dynamic_cast(pted->GetProjectable()); return el; } case kPS_Compound: { TEveElement* cmpnd = el->GetCompound(); if (cmpnd) return cmpnd; return el; } case kPS_PableCompound: { TEveProjected* pted = dynamic_cast(el); if (pted) el = dynamic_cast(pted->GetProjectable()); TEveElement* cmpnd = el->GetCompound(); if (cmpnd) return cmpnd; return el; } case kPS_Master: { TEveElement* mstr = el->GetMaster(); if (mstr) return mstr; return el; } } return el; } //______________________________________________________________________________ void TEveSelection::UserPickedElement(TEveElement* el, Bool_t multi) { // Called when user picks/clicks on an element. If multi is true, // the user is requiring a multiple selection (usually this is // associated with control-key being pressed at the time of pick // event). TEveElement *edit_el = el ? el->ForwardEdit() : 0; el = MapPickedToSelected(el); if (el || HasChildren()) { if (!multi) RemoveElements(); if (el) { if (HasChild(el)) RemoveElement(el); else AddElement(el); } if (fIsMaster) gEve->ElementSelect(edit_el ? edit_el : el); gEve->Redraw3D(); } } //______________________________________________________________________________ void TEveSelection::UserRePickedElement(TEveElement* el) { // Called when secondary selection becomes empty. el = MapPickedToSelected(el); if (el && HasChild(el)) { SelectionRepeated(el); gEve->Redraw3D(); } } //______________________________________________________________________________ void TEveSelection::UserUnPickedElement(TEveElement* el) { // Called when secondary selection becomes empty. el = MapPickedToSelected(el); if (el) { RemoveElement(el); gEve->Redraw3D(); } }