// @(#)root/g3d:$Id$ // Author: Nenad Buncic 17/09/95 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #include "TTRD1.h" #include "TNode.h" ClassImp(TTRD1) //______________________________________________________________________________ // Begin_Html

End_Html // TRD1 is a trapezoid with the x dimension varying along z. // It has 7 parameters: // // - name name of the shape // - title shape's title // - material (see TMaterial) // - dx1 half-length along x at the z surface positioned at -DZ // - dx2 half-length along x at the z surface positioned at +DZ // - dy half-length along the y-axis // - dz half-length along the z-axis //______________________________________________________________________________ TTRD1::TTRD1() { // TRD1 shape default constructor fDx2 = 0.; } //______________________________________________________________________________ TTRD1::TTRD1(const char *name, const char *title, const char *material, Float_t dx1, Float_t dx2, Float_t dy, Float_t dz) : TBRIK(name, title,material,dx1,dy,dz) { // TRD1 shape normal constructor fDx2 = dx2; } //______________________________________________________________________________ TTRD1::~TTRD1() { // TRD1 shape default destructor } //______________________________________________________________________________ void TTRD1::SetPoints(Double_t *points) const { // Create TRD1 points Float_t dx1, dx2, dy, dz; dx1 = TBRIK::fDx; dx2 = fDx2; dy = TBRIK::fDy; dz = TBRIK::fDz; if (points) { points[ 0] = -dx1 ; points[ 1] = -dy ; points[ 2] = -dz; points[ 3] = -dx1 ; points[ 4] = dy ; points[ 5] = -dz; points[ 6] = dx1 ; points[ 7] = dy ; points[ 8] = -dz; points[ 9] = dx1 ; points[10] = -dy ; points[11] = -dz; points[12] = -dx2 ; points[13] = -dy ; points[14] = dz; points[15] = -dx2 ; points[16] = dy ; points[17] = dz; points[18] = dx2 ; points[19] = dy ; points[20] = dz; points[21] = dx2 ; points[22] = -dy ; points[23] = dz; } }