// @(#)root/gl:$Id$ // Author: Timur Pocheptsov 17/11/2005 /************************************************************************* * Copyright (C) 1995-2005, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #include #include #include "TVirtualGL.h" #include "KeySymbols.h" #include "Buttons.h" #include "TH2Poly.h" #include "TClass.h" #include "TROOT.h" #include "TGL5D.h" #include "TMath.h" #include "TPad.h" #include "TH3.h" #include "TF3.h" #include "TGLSurfacePainter.h" #include "TGLTH3Composition.h" #include "TGLH2PolyPainter.h" #include "TGLVoxelPainter.h" #include "TGLHistPainter.h" #include "TGLLegoPainter.h" #include "TGLBoxPainter.h" #include "TGLTF3Painter.h" #include "TGLParametric.h" #include "TGL5DPainter.h" ClassImp(TGLHistPainter) //______________________________________________________________________________ /* Begin_Html

The histogram painter class using OpenGL

Histograms are, by default, drawn via the THistPainter class. TGLHistPainter allows to paint them using the OpenGL 3D graphics library. The plotting options provided by TGLHistPainter start with GL keyword.

General information: plot types and supported options

The following types of plots are provided:

Interaction with the plots

Box cut

Surface, iso, box, TF3 and parametric painters support box cut by pressing the 'c' or 'C' key when the mouse cursor is in a plot's area. That will display a transparent box, cutting away part of the surface (or boxes) in order to show internal part of plot. This box can be moved inside the plot's area (the full size of the box is equal to the plot's surrounding box) by selecting one of the box cut axes and pressing the left mouse button to move it.

Plot specific interactions (dynamic slicing etc.)

Currently, all gl-plots support some form of slicing. When back plane is selected (and if it's highlighted in green) you can press and hold left mouse button and shift key and move this back plane inside plot's area, creating the slice. During this "slicing" plot becomes semi-transparent. To remove all slices (and projected curves for surfaces) - double click with left mouse button in a plot's area. End_Html */ //______________________________________________________________________________ TGLHistPainter::TGLHistPainter(TH1 *hist) : fDefaultPainter(TVirtualHistPainter::HistPainter(hist)), fEq(0), fHist(hist), fF3(0), fStack(0), fPlotType(kGLDefaultPlot)//THistPainter { //ROOT does not use exceptions, so, if default painter's creation failed, //fDefaultPainter is 0. In each function, which use it, I have to check the pointer first. } //______________________________________________________________________________ TGLHistPainter::TGLHistPainter(TGLParametricEquation *equation) : fEq(equation), fHist(0), fF3(0), fStack(0), fPlotType(kGLParametricPlot)//THistPainter { //This ctor creates gl-parametric plot's painter. fGLPainter.reset(new TGLParametricPlot(equation, &fCamera)); } //______________________________________________________________________________ TGLHistPainter::TGLHistPainter(TGL5DDataSet *data) : fEq(0), fHist(0), fF3(0), fStack(0), fPlotType(kGL5D)//THistPainter { //This ctor creates plot painter for TGL5DDataSet. fGLPainter.reset(new TGL5DPainter(data, &fCamera, &fCoord)); } //______________________________________________________________________________ TGLHistPainter::TGLHistPainter(TGLTH3Composition *data) : fEq(0), fHist(data), fF3(0), fStack(0), fPlotType(kGLTH3Composition) { //This ctor creates plot painter for TGL5DDataSet. fGLPainter.reset(new TGLTH3CompositionPainter(data, &fCamera, &fCoord)); } //______________________________________________________________________________ Int_t TGLHistPainter::DistancetoPrimitive(Int_t px, Int_t py) { //Selects plot or axis. //9999 is the magic number, ROOT's classes use in DistancetoPrimitive. //[tp: return statement added. //tp] if (fPlotType == kGLDefaultPlot) return fDefaultPainter.get() ? fDefaultPainter->DistancetoPrimitive(px, py) : 9999; else { //Adjust px and py - canvas can have several pads inside, so we need to convert //the from canvas' system into pad's. /*py -= Int_t((1 - gPad->GetHNDC() - gPad->GetYlowNDC()) * gPad->GetWh()); px -= Int_t(gPad->GetXlowNDC() * gPad->GetWw());*/ py = gPad->GetWh() - py;//-= Int_t((1 - gPad->GetHNDC() - gPad->GetYlowNDC()) * gPad->GetWh()); //One hist can be appended to several pads, //the current pad should have valid OpenGL context. const Int_t glContext = gPad->GetGLDevice(); if (glContext != -1) { //Add "viewport" extraction here. PadToViewport(kTRUE); if (!gGLManager->PlotSelected(fGLPainter.get(), px, py)) gPad->SetSelected(gPad); } else { Error("DistancetoPrimitive", "Attempt to use TGLHistPainter, while the current pad (gPad) does not support gl"); gPad->SetSelected(gPad); } return 0; } } //______________________________________________________________________________ void TGLHistPainter::DrawPanel() { //Default implementation is OK //This function is called from a context menu //after right click on a plot's area. Opens window //("panel") with several controls. if (fDefaultPainter.get()) fDefaultPainter->DrawPanel(); } //______________________________________________________________________________ void TGLHistPainter::ExecuteEvent(Int_t event, Int_t px, Int_t py) { //Execute event. //Events are: mouse events in a plot's area, //key presses (while mouse cursor is in plot's area). //"Event execution" means one of the following actions: //1. Rotation. //2. Panning. //3. Zoom changing. //4. Moving dynamic profile. //5. Plot specific events - for example, 's' or 'S' key press for TF3. if (fPlotType == kGLDefaultPlot) { if(fDefaultPainter.get()) { fDefaultPainter->ExecuteEvent(event, px, py); } } else { //One hist can be appended to several pads, //the current pad should have valid OpenGL context. const Int_t glContext = gPad->GetGLDevice(); if (glContext == -1) { Error("ExecuteEvent", "Attempt to use TGLHistPainter, while the current pad (gPad) does not support gl"); return; } else { //Add viewport extraction here. /*fGLDevice.SetGLDevice(glContext); fGLPainter->SetGLDevice(&fGLDevice);*/ PadToViewport(); } if (event != kKeyPress) { //Adjust px and py - canvas can have several pads inside, so we need to convert //the from canvas' system into pad's. If it was a key press event, //px and py ARE NOT coordinates. py -= Int_t((1 - gPad->GetHNDC() - gPad->GetYlowNDC()) * gPad->GetWh()); px -= Int_t(gPad->GetXlowNDC() * gPad->GetWw()); } switch (event) { case kButton1Double: //Left double click removes dynamic sections, user created (if plot type supports sections). fGLPainter->ProcessEvent(event, px, py); break; case kButton1Down: //Left mouse down in a plot area starts rotation. if (!fGLPainter->CutAxisSelected()) fCamera.StartRotation(px, py); else fGLPainter->StartPan(px, py); //During rotation, usual TCanvas/TPad machinery (CopyPixmap/Flush/UpdateWindow/etc.) //is skipped - I use "bit blasting" functions to copy picture directly onto window. //gGLManager->MarkForDirectCopy(glContext, kTRUE); break; case kButton1Motion: //Rotation invalidates "selection buffer" // - (color-to-object map, previously read from gl-buffer). fGLPainter->InvalidateSelection(); if (fGLPainter->CutAxisSelected()) gGLManager->PanObject(fGLPainter.get(), px, py); else fCamera.RotateCamera(px, py); //Draw modified scene onto canvas' window. //gGLManager->PaintSingleObject(fGLPainter.get()); gPad->Update(); break; case kButton1Up: case kButton2Up: gGLManager->MarkForDirectCopy(glContext, kFALSE); break; case kMouseMotion: gPad->SetCursor(kRotate); break; case 7://kButton1Down + shift modifier //The current version of ROOT does not //have enumerators for button events + key modifiers, //so I use hardcoded literals. :( //With left mouse button down and shift pressed //we can move plot as the whole or move //plot's parts - dynamic sections. fGLPainter->StartPan(px, py); gGLManager->MarkForDirectCopy(glContext, kTRUE); break; case 8://kButton1Motion + shift modifier gGLManager->PanObject(fGLPainter.get(), px, py); //gGLManager->PaintSingleObject(fGLPainter.get()); gPad->Update(); break; case kKeyPress: case 5: case 6: //5, 6 are mouse wheel events (see comment about literals above). //'p'/'P' - specific events processed by TGLSurfacePainter, //'s'/'S' - specific events processed by TGLTF3Painter, //'c'/'C' - turn on/off box cut. gGLManager->MarkForDirectCopy(glContext, kTRUE); if (event == 6 || py == kKey_J || py == kKey_j) { fCamera.ZoomIn(); fGLPainter->InvalidateSelection(); //gGLManager->PaintSingleObject(fGLPainter.get()); gPad->Update(); } else if (event == 5 || py == kKey_K || py == kKey_k) { fCamera.ZoomOut(); fGLPainter->InvalidateSelection(); //gGLManager->PaintSingleObject(fGLPainter.get()); gPad->Update(); } else if (py == kKey_p || py == kKey_P || py == kKey_S || py == kKey_s || py == kKey_c || py == kKey_C || py == kKey_x || py == kKey_X || py == kKey_y || py == kKey_Y || py == kKey_z || py == kKey_Z || py == kKey_w || py == kKey_W || py == kKey_l || py == kKey_L /*|| py == kKey_r || py == kKey_R*/) { fGLPainter->ProcessEvent(event, px, py); //gGLManager->PaintSingleObject(fGLPainter.get()); gPad->Update(); } gGLManager->MarkForDirectCopy(glContext, kFALSE); break; } } } //______________________________________________________________________________ TList *TGLHistPainter::GetContourList(Double_t contour)const { //Get contour list. //I do not use this function. Contours are implemented in //a completely different way by gl-painters. return fDefaultPainter.get() ? fDefaultPainter->GetContourList(contour) : 0; } //______________________________________________________________________________ char *TGLHistPainter::GetObjectInfo(Int_t px, Int_t py)const { //Overrides TObject::GetObjectInfo. //For lego info is: bin numbers (i, j), bin content. //For TF2 info is: x,y,z 3d surface-point for 2d screen-point under cursor //(this can work incorrectly now, because of wrong code in TF2). //For TF3 no info now. //For box info is: bin numbers (i, j, k), bin content. static char errMsg[] = { "TGLHistPainter::GetObjectInfo: Error in a hist painter\n" }; if (fPlotType == kGLDefaultPlot) return fDefaultPainter.get() ? fDefaultPainter->GetObjectInfo(px, py) : errMsg; else return gGLManager->GetPlotInfo(fGLPainter.get(), px, py); } //______________________________________________________________________________ TList *TGLHistPainter::GetStack()const { // Get stack. return fStack; } //______________________________________________________________________________ Bool_t TGLHistPainter::IsInside(Int_t x, Int_t y) { //Returns kTRUE if the cell ix, iy is inside one of the graphical cuts. //I do not use this function anywhere, this is a "default implementation". if (fPlotType == kGLDefaultPlot) return fDefaultPainter.get() ? fDefaultPainter->IsInside(x, y) : kFALSE; return kFALSE; } //______________________________________________________________________________ Bool_t TGLHistPainter::IsInside(Double_t x, Double_t y) { //Returns kTRUE if the cell x, y is inside one of the graphical cuts. //I do not use this function anywhere, this is a "default implementation". if (fPlotType == kGLDefaultPlot) return fDefaultPainter.get() ? fDefaultPainter->IsInside(x, y) : kFALSE; return kFALSE; } //______________________________________________________________________________ void TGLHistPainter::PaintStat(Int_t dostat, TF1 *fit) { //Paint statistics. //This does not work on windows. if (fDefaultPainter.get()) fDefaultPainter->PaintStat(dostat, fit); } //______________________________________________________________________________ void TGLHistPainter::ProcessMessage(const char *m, const TObject *o) { // Process message. if (!std::strcmp(m, "SetF3")) fF3 = (TF3 *)o; if (fDefaultPainter.get()) fDefaultPainter->ProcessMessage(m, o); } //______________________________________________________________________________ void TGLHistPainter::SetHistogram(TH1 *h) { // Set histogram. fHist = h; if (fDefaultPainter.get()) fDefaultPainter->SetHistogram(h); } //______________________________________________________________________________ void TGLHistPainter::SetStack(TList *s) { // Set stack. fStack = s; if (fDefaultPainter.get()) fDefaultPainter->SetStack(s); } //______________________________________________________________________________ Int_t TGLHistPainter::MakeCuts(char *o) { // Make cuts. if (fPlotType == kGLDefaultPlot && fDefaultPainter.get()) return fDefaultPainter->MakeCuts(o); return 0; } struct TGLHistPainter::PlotOption_t { EGLPlotType fPlotType; EGLCoordType fCoordType; Bool_t fBackBox; Bool_t fFrontBox; Bool_t fDrawAxes; Bool_t fLogX; Bool_t fLogY; Bool_t fLogZ; }; //______________________________________________________________________________ void TGLHistPainter::Paint(Option_t *o) { //Final-overrider for TObject::Paint. TString option(o); option.ToLower(); const Ssiz_t glPos = option.Index("gl"); if (glPos != kNPOS) option.Remove(glPos, 2); else if (fPlotType != kGLParametricPlot && fPlotType != kGL5D && fPlotType != kGLTH3Composition) { gPad->SetCopyGLDevice(kFALSE); if (fDefaultPainter.get()) fDefaultPainter->Paint(o);//option.Data()); return; } if (fPlotType != kGLParametricPlot && fPlotType != kGL5D && fPlotType != kGLTH3Composition) CreatePainter(ParsePaintOption(option), option); if (fPlotType == kGLDefaultPlot) { //In case of default plot pad //should not copy gl-buffer (it will be simply black) //[tp: code was commented. //gPad->SetCopyGLDevice(kFALSE); //tp] if (fDefaultPainter.get()) fDefaultPainter->Paint(option.Data()); } else { Int_t glContext = gPad->GetGLDevice(); if (glContext != -1) { //With gl-plot, pad should copy //gl-buffer into the final pad/canvas pixmap/DIB. //fGLDevice.SetGLDevice(glContext); //[tp: code commented. //gPad->SetCopyGLDevice(kTRUE); //tp] //fGLPainter->SetGLDevice(&fGLDevice); //Add viewport extraction here. PadToViewport(); if (gPad->GetFrameFillColor() != kWhite) fGLPainter->SetFrameColor(gROOT->GetColor(gPad->GetFrameFillColor())); fGLPainter->SetPadColor(gROOT->GetColor(gPad->GetFillColor())); if (fGLPainter->InitGeometry()) gGLManager->PaintSingleObject(fGLPainter.get()); } } } namespace { Bool_t FindAndRemoveOption(TString &options, const char *toFind) { const UInt_t len = std::strlen(toFind); const Ssiz_t index = options.Index(toFind); if (index != kNPOS) { options.Remove(index, len); return kTRUE; } return kFALSE; } } //______________________________________________________________________________ TGLHistPainter::PlotOption_t TGLHistPainter::ParsePaintOption(const TString &o)const { //In principle, we can have several conflicting options: "lego surf pol sph", surfbb: surf, fb, bb. //but only one will be selected, which one - depends on parsing order in this function. TString options(o); PlotOption_t parsedOption = {kGLDefaultPlot, kGLCartesian, kTRUE, kTRUE, kTRUE, //Show back box, show front box, show axes. Bool_t(gPad->GetLogx()), Bool_t(gPad->GetLogy()), Bool_t(gPad->GetLogz())}; //Check coordinate system type. if (FindAndRemoveOption(options, "pol")) parsedOption.fCoordType = kGLPolar; if (FindAndRemoveOption(options, "cyl")) parsedOption.fCoordType = kGLCylindrical; if (FindAndRemoveOption(options, "sph")) parsedOption.fCoordType = kGLSpherical; //Define plot type. if (FindAndRemoveOption(options, "lego")) fStack ? parsedOption.fPlotType = kGLStackPlot : parsedOption.fPlotType = kGLLegoPlot; if (FindAndRemoveOption(options, "surf")) parsedOption.fPlotType = kGLSurfacePlot; if (FindAndRemoveOption(options, "tf3")) parsedOption.fPlotType = kGLTF3Plot; if (FindAndRemoveOption(options, "box")) parsedOption.fPlotType = kGLBoxPlot; if (FindAndRemoveOption(options, "iso")) parsedOption.fPlotType = kGLIsoPlot; if (FindAndRemoveOption(options, "col")) parsedOption.fPlotType = kGLVoxel; //Check BB and FB options. if (FindAndRemoveOption(options, "bb")) parsedOption.fBackBox = kFALSE; if (FindAndRemoveOption(options, "fb")) parsedOption.fFrontBox = kFALSE; //Check A option. if (FindAndRemoveOption(options, "a")) parsedOption.fDrawAxes = kFALSE; return parsedOption; } //______________________________________________________________________________ void TGLHistPainter::CreatePainter(const PlotOption_t &option, const TString &addOption) { // Create painter. if (option.fPlotType != fPlotType) { fCoord.ResetModified(); fGLPainter.reset(0); } if (option.fPlotType == kGLLegoPlot) { if (!fGLPainter.get()) { if (dynamic_cast(fHist)) fGLPainter.reset(new TGLH2PolyPainter(fHist, &fCamera, &fCoord)); else fGLPainter.reset(new TGLLegoPainter(fHist, &fCamera, &fCoord)); } } else if (option.fPlotType == kGLSurfacePlot) { if (!fGLPainter.get()) fGLPainter.reset(new TGLSurfacePainter(fHist, &fCamera, &fCoord)); } else if (option.fPlotType == kGLBoxPlot) { if (!fGLPainter.get()) fGLPainter.reset(new TGLBoxPainter(fHist, &fCamera, &fCoord)); } else if (option.fPlotType == kGLTF3Plot) { if (!fGLPainter.get()) fGLPainter.reset(new TGLTF3Painter(fF3, fHist, &fCamera, &fCoord)); } else if (option.fPlotType == kGLIsoPlot) { if (!fGLPainter.get()) fGLPainter.reset(new TGLIsoPainter(fHist, &fCamera, &fCoord)); } else if (option.fPlotType == kGLVoxel) { if (!fGLPainter.get()) fGLPainter.reset(new TGLVoxelPainter(fHist, &fCamera, &fCoord)); } if (fGLPainter.get()) { fPlotType = option.fPlotType; fCoord.SetXLog(gPad->GetLogx()); fCoord.SetYLog(gPad->GetLogy()); fCoord.SetZLog(gPad->GetLogz()); fCoord.SetCoordType(option.fCoordType); fGLPainter->AddOption(addOption); fGLPainter->SetDrawFrontBox(option.fFrontBox); fGLPainter->SetDrawBackBox(option.fBackBox); fGLPainter->SetDrawAxes(option.fDrawAxes); } else fPlotType = kGLDefaultPlot; } //______________________________________________________________________________ void TGLHistPainter::SetShowProjection(const char *, Int_t) { // Set show projection. Warning("SetShowProjection", "Not yet implemented for GL canvases."); } //______________________________________________________________________________ void TGLHistPainter::PadToViewport(Bool_t /*selectionPass*/) { if (!fGLPainter.get()) return; TGLRect vp; vp.Width() = Int_t(gPad->GetAbsWNDC() * gPad->GetWw()); vp.Height() = Int_t(gPad->GetAbsHNDC() * gPad->GetWh()); vp.X() = Int_t(gPad->XtoAbsPixel(gPad->GetX1())); vp.Y() = gPad->GetWh() - gPad->YtoAbsPixel(gPad->GetY1()); fCamera.SetViewport(vp); if (fCamera.ViewportChanged() && fGLPainter.get()) fGLPainter->InvalidateSelection(); }