// @(#)root/gl:$Id$ // Author: Timur Pocheptsov 31/08/2006 /************************************************************************* * Copyright (C) 1995-2006, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #include #include "TColor.h" #include "TGLIncludes.h" #include "TGLPlotBox.h" //______________________________________________________________________________ // // Implementation of a box around a histogram/function for // plot-painters. ClassImp(TGLPlotBox) const Int_t TGLPlotBox::fgFramePlanes[][4] = { {0, 4, 5, 1}, {1, 5, 6, 2}, {2, 6, 7, 3}, {0, 3, 7, 4}, {0, 1, 2, 3} }; const Double_t TGLPlotBox::fgNormals[][3] = { { 0., 1., 0.}, {-1., 0., 0.}, { 0.,-1., 0.}, { 1., 0., 0.}, { 0., 0., 1.} }; const Int_t TGLPlotBox::fgBackPairs[][2] = { {2, 1}, {3, 2}, {0, 3}, {1, 0} }; const Int_t TGLPlotBox::fgFrontPairs[][2] = { {3, 0}, {0, 1}, {1, 2}, {2, 3} }; //______________________________________________________________________________ TGLPlotBox::TGLPlotBox(Bool_t xoy, Bool_t xoz, Bool_t yoz) : fFrameColor(0), fXOYSelectable(xoy), fXOZSelectable(xoz), fYOZSelectable(yoz), fSelectablePairs(), fFrontPoint(0), fRangeXU(1.), fRangeYU(1.), fRangeZU(1.), fDrawBack(kTRUE), fDrawFront(kTRUE) { // Constructor. //Front point is 0. fSelectablePairs[0][0] = xoz; fSelectablePairs[0][1] = yoz; //Front point is 1. fSelectablePairs[1][0] = yoz; fSelectablePairs[1][1] = xoz; //Front point is 2. fSelectablePairs[2][0] = xoz; fSelectablePairs[2][1] = yoz; //Front point is 3. fSelectablePairs[3][0] = yoz; fSelectablePairs[3][1] = xoz; } //______________________________________________________________________________ TGLPlotBox::~TGLPlotBox() { // Empty dtor to suppress g++ warnings. } //______________________________________________________________________________ void TGLPlotBox::DrawBack(Int_t selected, Bool_t selectionPass, const std::vector &zLevels, Bool_t highColor)const { using namespace Rgl; TGLDisableGuard depthTest(GL_DEPTH_TEST); //[0-0] glDepthMask(GL_FALSE);//[1 if (!selectionPass) { glEnable(GL_BLEND);//[2 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); glEnable(GL_LINE_SMOOTH);//[3 } //Back planes are partially transparent to make their color smoother. Float_t backColor[] = {0.9f, 0.9f, 0.9f, 0.85f}; if (fFrameColor) fFrameColor->GetRGB(backColor[0], backColor[1], backColor[2]); if (!selectionPass) { glMaterialfv(GL_FRONT, GL_DIFFUSE, backColor); if (selected == 1) { fXOYSelectable ? glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Rgl::gGreenEmission) : glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Rgl::gRedEmission); } } else ObjectIDToColor(1, highColor);//Bottom plane, encoded as 1 in a selection buffer. DrawQuadFilled(f3DBox[0], f3DBox[1], f3DBox[2], f3DBox[3], TGLVector3(0., 0., 1.)); if (!selectionPass) { if (selected == 1) glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Rgl::gNullEmission); else if (selected == 2) fSelectablePairs[fFrontPoint][0] ? glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Rgl::gGreenEmission) : glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Rgl::gRedEmission); } else ObjectIDToColor(2, highColor);//Left plane, encoded as 2 in a selection buffer. DrawBackPlane(fgBackPairs[fFrontPoint][0], selectionPass, zLevels); if (!selectionPass) { if (selected == 2) glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Rgl::gNullEmission); else if (selected == 3) fSelectablePairs[fFrontPoint][1] ? glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Rgl::gGreenEmission) : glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Rgl::gRedEmission); } else ObjectIDToColor(3, highColor); //Right plane, encoded as 3 in a selection buffer. DrawBackPlane(fgBackPairs[fFrontPoint][1], selectionPass, zLevels); glDepthMask(GL_TRUE);//1] if (!selectionPass) { if (selected == 3) glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Rgl::gNullEmission); glDisable(GL_BLEND);//2] glDisable(GL_LINE_SMOOTH);//3] } } //______________________________________________________________________________ void TGLPlotBox::DrawFront()const { using namespace Rgl; const TGLDisableGuard lightGuard(GL_LIGHTING); // const TGLEnableGuard blend(GL_BLEND); // const TGLEnableGuard lineSmooth(GL_LINE_SMOOTH); // glColor4d(0., 0., 0., 0.8); glColor3d(0., 0., 0.); const Int_t *vertInd = fgFramePlanes[fgFrontPairs[fFrontPoint][0]]; DrawQuadOutline(f3DBox[vertInd[0]], f3DBox[vertInd[1]], f3DBox[vertInd[2]], f3DBox[vertInd[3]]); vertInd = fgFramePlanes[fgFrontPairs[fFrontPoint][1]]; DrawQuadOutline(f3DBox[vertInd[0]], f3DBox[vertInd[1]], f3DBox[vertInd[2]], f3DBox[vertInd[3]]); } //______________________________________________________________________________ void TGLPlotBox::DrawBox(Int_t selected, Bool_t selectionPass, const std::vector &zLevels, Bool_t highColor)const { // Draw back box for a plot. if (fDrawBack) DrawBack(selected, selectionPass, zLevels, highColor); if (fDrawFront && !selectionPass) DrawFront(); } //______________________________________________________________________________ void TGLPlotBox::SetPlotBox(const Rgl::Range_t &x, const Rgl::Range_t &y, const Rgl::Range_t &z) { // Set up a frame box. f3DBox[0].Set(x.first, y.first, z.first); f3DBox[1].Set(x.second, y.first, z.first); f3DBox[2].Set(x.second, y.second, z.first); f3DBox[3].Set(x.first, y.second, z.first); f3DBox[4].Set(x.first, y.first, z.second); f3DBox[5].Set(x.second, y.first, z.second); f3DBox[6].Set(x.second, y.second, z.second); f3DBox[7].Set(x.first, y.second, z.second); } //______________________________________________________________________________ void TGLPlotBox::SetPlotBox(const Rgl::Range_t &x, Double_t xr, const Rgl::Range_t &y, Double_t yr, const Rgl::Range_t &z, Double_t zr) { // Set up a frame box. fRangeXU = xr; fRangeYU = yr; fRangeZU = zr; SetPlotBox(x, y, z); } //______________________________________________________________________________ void TGLPlotBox::SetFrameColor(const TColor *color) { // Back box color. fFrameColor = color; } namespace { bool Compare(const TGLVertex3 &v1, const TGLVertex3 &v2) { return v1.Z() < v2.Z(); } } //______________________________________________________________________________ Int_t TGLPlotBox::FindFrontPoint()const { // Convert 3d points into window coordinate system // and find the nearest. Double_t mvMatrix[16] = {0.}; glGetDoublev(GL_MODELVIEW_MATRIX, mvMatrix); Double_t prMatrix[16] = {0.}; glGetDoublev(GL_PROJECTION_MATRIX, prMatrix); Int_t viewport[4] = {0}; glGetIntegerv(GL_VIEWPORT, viewport); const Double_t zMin = f3DBox[0].Z(); const Double_t zMax = f3DBox[4].Z(); const Double_t uBox[][2] = {{-fRangeXU / 2., -fRangeYU / 2.}, { fRangeXU / 2., -fRangeYU / 2.}, { fRangeXU / 2., fRangeYU / 2.}, {-fRangeXU / 2., fRangeYU / 2.}}; //const Double_t uBox[][2] = {{-1., -1.}, {1., -1.}, {1., 1.}, {-1., 1.}}; for (Int_t i = 0; i < 4; ++i) { gluProject(f3DBox[i].X(), f3DBox[i].Y(), zMin, mvMatrix, prMatrix, viewport, &f2DBox[i].X(), &f2DBox[i].Y(), &f2DBox[i].Z()); gluProject(f3DBox[i].X(), f3DBox[i].Y(), zMax, mvMatrix, prMatrix, viewport, &f2DBox[i + 4].X(), &f2DBox[i + 4].Y(), &f2DBox[i + 4].Z()); gluProject(uBox[i][0], uBox[i][1], -0.5, mvMatrix, prMatrix, viewport, &f2DBoxU[i].X(), &f2DBoxU[i].Y(), &f2DBoxU[i].Z()); gluProject(uBox[i][0], uBox[i][1], 0.5, mvMatrix, prMatrix, viewport, &f2DBoxU[i + 4].X(), &f2DBoxU[i + 4].Y(), &f2DBoxU[i + 4].Z()); } //return fFrontPoint = std::min_element(f2DBox, f2DBox + 4, Compare) - f2DBox; return fFrontPoint = std::min_element(f2DBoxU, f2DBoxU + 4, Compare) - f2DBoxU; } //______________________________________________________________________________ Int_t TGLPlotBox::GetFrontPoint()const { // The nearest point. return fFrontPoint; } //______________________________________________________________________________ const TGLVertex3 *TGLPlotBox::Get3DBox()const { // Get 3D box. return f3DBox; } //______________________________________________________________________________ const TGLVertex3 *TGLPlotBox::Get2DBox()const { // Get 2D box. // return f2DBox; return f2DBoxU; } //______________________________________________________________________________ void TGLPlotBox::DrawBackPlane(Int_t plane, Bool_t selectionPass, const std::vector &zLevels)const { //Draw back plane with number 'plane' using namespace Rgl; const Int_t *vertInd = fgFramePlanes[plane]; DrawQuadFilled(f3DBox[vertInd[0]], f3DBox[vertInd[1]], f3DBox[vertInd[2]], f3DBox[vertInd[3]], fgNormals[plane]); //Antialias back plane outline. if (!selectionPass) { const TGLDisableGuard lightGuard(GL_LIGHTING); glColor3d(0., 0., 0.); DrawQuadOutline(f3DBox[vertInd[0]], f3DBox[vertInd[1]], f3DBox[vertInd[2]], f3DBox[vertInd[3]]); //draw grid. const TGLEnableGuard stippleGuard(GL_LINE_STIPPLE);//[1-1] const UShort_t stipple = 0x5555; glLineStipple(1, stipple); Double_t lineCaps[][4] = { {f3DBox[1].X(), f3DBox[0].Y(), f3DBox[0].X(), f3DBox[0].Y()}, {f3DBox[1].X(), f3DBox[0].Y(), f3DBox[1].X(), f3DBox[2].Y()}, {f3DBox[1].X(), f3DBox[2].Y(), f3DBox[0].X(), f3DBox[3].Y()}, {f3DBox[0].X(), f3DBox[3].Y(), f3DBox[0].X(), f3DBox[0].Y()} }; for (UInt_t i = 0; i < zLevels.size(); ++i) { glBegin(GL_LINES); glVertex3d(lineCaps[plane][0], lineCaps[plane][1], zLevels[i]); glVertex3d(lineCaps[plane][2], lineCaps[plane][3], zLevels[i]); glEnd(); } } }