// @(#)root/gviz3d:$Id$ // Author: Tomasz Sosnicki 18/09/09 /************************************************************************ * Copyright (C) 1995-2009, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #include "TStructViewerGUI.h" #include #include "TStructViewer.h" #include "TStructNodeEditor.h" #include "TStructNodeProperty.h" #include "TStructNode.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include ClassImp(TStructViewerGUI); //________________________________________________________________________ ////////////////////////////////////////////////////////////////////////// // // TStructViewerGUI is main window of TStructViewer. It provides graphical // interface. In the window we can find panel with tabs and frame with // GLViewer. Tab "Info" serves information about node and is used to naviagate // backward and forward. Second tab "Options" is used to set few options // such as links visibility, scaling method or setting a pointer. // Last tab "Editor" is tab when the TStructNodeEditor is placed. // ////////////////////////////////////////////////////////////////////////// TGeoMedium* TStructViewerGUI::fgMedium = NULL; UInt_t TStructViewerGUI::fgCounter = 0; //________________________________________________________________________ TStructViewerGUI::TStructViewerGUI(TStructViewer* parent, TStructNode* nodePtr, TList* colors, const TGWindow *p,UInt_t w,UInt_t h) : TGMainFrame(p, w, h, kHorizontalFrame) { // Constructs window with "w" as width, "h" as height and given parent "p". Argument "parent" is a pointer to TStructViewer which contains this GUI. // This constructor build window with all controls, build map with colors, init OpenGL Viewer and create TGeoVolumes. fParent = parent; fNodePtr = nodePtr; fMaxSlices = 10; fMouseX = 0; fMouseY = 0; fSelectedObject = NULL; fMaxRatio = 0; fColors = colors; if (!gGeoManager) new TGeoManager("tmp","tmp"); if (!fgMedium) { fgMedium = new TGeoMedium("MED",1,new TGeoMaterial("Mat", 26.98,13,2.7)); } SetCleanup(kDeepCleanup); ////////////////////////////////////////////////////////////////////////// // layout ////////////////////////////////////////////////////////////////////////// TGVerticalFrame* leftFrame = new TGVerticalFrame(this, 200, 200, kFixedWidth); this->AddFrame(leftFrame, new TGLayoutHints(kFixedWidth, 1, 1, 1, 1)); TGTab* tabs = new TGTab(leftFrame); TGLayoutHints* expandX = new TGLayoutHints(kLHintsLeft | kLHintsExpandX, 5,5,5,5); ////////////////////////////////////////////////////////////////////////// // INFO ////////////////////////////////////////////////////////////////////////// TGCompositeFrame* infoFrame = tabs->AddTab("Info"); TGGroupFrame* fInfoMenu = new TGGroupFrame(infoFrame, "Info"); fNodeNameLabel = new TGLabel(fInfoMenu, "Name:"); fInfoMenu->AddFrame(fNodeNameLabel, expandX); fNodeTypelabel = new TGLabel(fInfoMenu, "Type:"); fInfoMenu->AddFrame(fNodeTypelabel, expandX); fMembersCountLabel = new TGLabel(fInfoMenu, "Members:"); fInfoMenu->AddFrame(fMembersCountLabel, expandX); fAllMembersCountLabel = new TGLabel(fInfoMenu, "All members:"); fInfoMenu->AddFrame(fAllMembersCountLabel, expandX); fLevelLabel = new TGLabel(fInfoMenu, "Level:"); fInfoMenu->AddFrame(fLevelLabel, expandX); fSizeLabel = new TGLabel(fInfoMenu, "Size:"); fInfoMenu->AddFrame(fSizeLabel, expandX); fTotalSizeLabel = new TGLabel(fInfoMenu, "Total size:"); fInfoMenu->AddFrame(fTotalSizeLabel, expandX); infoFrame->AddFrame(fInfoMenu, expandX); ////////////////////////////////////////////////////////////////////////// // OPTIONS ////////////////////////////////////////////////////////////////////////// TGCompositeFrame* options = tabs->AddTab("Options"); fShowLinksCheckButton = new TGCheckButton(options, "Show links"); fShowLinksCheckButton->Connect("Toggled(Bool_t)", "TStructViewerGUI", this, "ShowLinksToggled(Bool_t)"); options->AddFrame(fShowLinksCheckButton); fShowLinksCheckButton->SetOn(); TGVButtonGroup* scaleByGroup = new TGVButtonGroup(options, "Scale by"); fScaleBySizeButton = new TGRadioButton(scaleByGroup, "Size"); fScaleBySizeButton->Connect("Clicked()", "TStructViewerGUI", this, "ScaleByChangedSlot()"); fScaleBySizeButton->SetOn(); fScaleByMembersButton = new TGRadioButton(scaleByGroup, "Members count"); fScaleByMembersButton->Connect("Clicked()", "TStructViewerGUI", this, "ScaleByChangedSlot()"); options->AddFrame(scaleByGroup, expandX); TGHorizontalFrame* defaultColorFrame = new TGHorizontalFrame(options); options->AddFrame(defaultColorFrame, expandX); TGLabel* defColorlabel = new TGLabel(defaultColorFrame, "Default color"); defaultColorFrame->AddFrame(defColorlabel, expandX); TGColorSelect* defColorSelect = new TGColorSelect(defaultColorFrame, GetDefaultColor()->GetPixel()); defColorSelect->Connect("ColorSelected(Pixel_t)", "TStructViewerGUI", this, "ColorSelectedSlot(Pixel_t)"); defaultColorFrame->AddFrame(defColorSelect); TGHorizontalFrame* boxHeightFrame = new TGHorizontalFrame(options); options->AddFrame(boxHeightFrame, expandX); TGLabel* boxHeightLabel = new TGLabel(boxHeightFrame, "Box height:"); boxHeightFrame->AddFrame(boxHeightLabel, expandX); fBoxHeightEntry = new TGNumberEntry(boxHeightFrame, 0.1); fBoxHeightEntry->SetLimits(TGNumberEntry::kNELLimitMin, 0.01); fBoxHeightEntry->Connect("ValueSet(Long_t)", "TStructViewerGUI", this, "BoxHeightValueSetSlot(Long_t)"); boxHeightFrame->AddFrame(fBoxHeightEntry); TGHorizontalFrame* levelDistanceFrame = new TGHorizontalFrame(options); options->AddFrame(levelDistanceFrame, expandX); TGLabel* lvlDistLabel = new TGLabel(levelDistanceFrame, "Distance between levels"); levelDistanceFrame->AddFrame(lvlDistLabel, expandX); fLevelDistanceEntry = new TGNumberEntry(levelDistanceFrame, 1.1); fLevelDistanceEntry->SetLimits(TGNumberEntry::kNELLimitMin, 0.01); fLevelDistanceEntry->Connect("ValueSet(Long_t)", "TStructViewerGUI", this, "LevelDistValueSetSlot(Long_t)"); levelDistanceFrame->AddFrame(fLevelDistanceEntry); fAutoRefesh = new TGCheckButton(options, "Auto refresh"); fAutoRefesh->SetOn(); fAutoRefesh->Connect("Toggled(Bool_t)", "TStructViewerGUI", this, "AutoRefreshButtonSlot(Bool_t)"); options->AddFrame(fAutoRefesh, expandX); TGLabel* pointerLabel = new TGLabel(options, "Pointer:"); options->AddFrame(pointerLabel, expandX); fPointerTextEntry = new TGTextEntry(options, "0x0000000"); options->AddFrame(fPointerTextEntry, expandX); TGLabel* fPointerTypeLabel = new TGLabel(options, "Pointer Type:"); options->AddFrame(fPointerTypeLabel, expandX); fPointerTypeTextEntry = new TGTextEntry(options, "TObject"); options->AddFrame(fPointerTypeTextEntry, expandX); TGTextButton* setPointerButton = new TGTextButton(options, "Set pointer"); setPointerButton->Connect("Clicked()", "TStructViewerGUI", this, "SetPointerButtonSlot()"); options->AddFrame(setPointerButton, expandX); ////////////////////////////////////////////////////////////////////////// // EDITOR ////////////////////////////////////////////////////////////////////////// TGCompositeFrame* editTab = tabs->AddTab("Editor"); fEditor = new TStructNodeEditor(fColors, editTab); fEditor->Connect("Update(Bool_t)", "TStructViewerGUI", this, "Update(Bool_t)"); editTab->AddFrame(fEditor, expandX); leftFrame->AddFrame(tabs, new TGLayoutHints(kLHintsExpandX | kLHintsExpandY, 1,1,1,1)); TGVSplitter* splitter = new TGVSplitter(this); splitter->SetFrame(leftFrame, true); this->AddFrame(splitter, new TGLayoutHints(kLHintsLeft | kLHintsExpandY)); ////////////////////////////////////////////////////////////////////////// // NAVIGATE ////////////////////////////////////////////////////////////////////////// fUndoButton = new TGTextButton(leftFrame, "Undo"); fUndoButton->Connect("Clicked()", "TStructViewerGUI", this, "UndoButtonSlot()"); fUndoButton->SetEnabled(false); leftFrame->AddFrame(fUndoButton, expandX); fRedoButton = new TGTextButton(leftFrame, "Redo"); fRedoButton->Connect("Clicked()", "TStructViewerGUI", this, "RedoButtonSlot()"); fRedoButton->SetEnabled(false); leftFrame->AddFrame(fRedoButton, expandX); TGTextButton* resetCameraButton = new TGTextButton(leftFrame, "Reset camera"); leftFrame->AddFrame(resetCameraButton, expandX); resetCameraButton->Connect("Clicked()", "TStructViewerGUI", this, "ResetButtonSlot()"); TGTextButton* updateButton = new TGTextButton(leftFrame, "Update"); updateButton->Connect("Clicked()", "TStructViewerGUI", this, "UpdateButtonSlot()"); leftFrame->AddFrame(updateButton, expandX); TGTextButton* quitButton = new TGTextButton(leftFrame, "Quit"); leftFrame->AddFrame(quitButton, expandX); quitButton->Connect("Clicked()", "TApplication", gApplication, "Terminate()"); fTopVolume = gGeoManager->MakeBox("TOPVolume", fgMedium,100, 100, 100); gGeoManager->SetTopVolume(fTopVolume); gGeoManager->SetNsegments(40); fCanvas = new TCanvas("", "", 0, 0); // drawing after creating canvas to avoid drawing in default canvas fGLViewer = new TGLEmbeddedViewer(this, fCanvas); AddFrame(fGLViewer->GetFrame(), new TGLayoutHints(kLHintsExpandX| kLHintsExpandY, 10,10,10,10)); fGLViewer->PadPaint(fCanvas); fGLViewer->Connect("MouseOver(TGLPhysicalShape*)", "TStructViewerGUI", this, "MouseOverSlot(TGLPhysicalShape*)"); fGLViewer->GetGLWidget()->Connect("ProcessedEvent(Event_t*)", "TStructViewerGUI", this, "GLWidgetProcessedEventSlot(Event_t*))"); fGLViewer->Connect("DoubleClicked()", "TStructViewerGUI", this, "DoubleClickedSlot()"); fGLViewer->SetCurrentCamera(TGLViewer::kCameraPerspXOY); Update(); fGLViewer->SetResetCamerasOnUpdate(false); SetWindowName("Struct Viewer"); MapSubwindows(); this->SetWMSizeHints(w, h, 2000, 2000, 0, 0); Resize(GetDefaultSize()); MapWindow(); fToolTip = new TGToolTip(0, 0, "ToolTip", 500); } //________________________________________________________________________ TStructViewerGUI::~TStructViewerGUI() { // Destructor delete fCanvas; } //________________________________________________________________________ void TStructViewerGUI::AutoRefreshButtonSlot(Bool_t on) { // Activated when user chage condition if (on) { Update(); } } //________________________________________________________________________ void TStructViewerGUI::BoxHeightValueSetSlot(Long_t /* h */) { // Emmited when user changes height of boxes if(fAutoRefesh->IsOn()) { Update(); } } //________________________________________________________________________ void TStructViewerGUI::CalculatePosistion(TStructNode* parent) { // Recursive method to calculating nodes posistion in 3D space // choose scaling method if (fScaleBySizeButton->GetState() == kButtonDown) { TStructNode::SetScaleBy(kSize); } else if (fScaleByMembersButton->GetState() == kButtonDown) { TStructNode::SetScaleBy(kMembers); } Float_t ratio = (Float_t)((parent->GetLevel()+1.0) / parent->GetLevel()); // changing the angle between parent object and daughters // if center of parent is 0 that is real piramid parent->SetWidth(1); parent->SetHeight(1); parent->SetX(-parent->GetWidth()/2); parent->SetY(-parent->GetHeight()/2); fMaxRatio = parent->GetVolumeRatio(); // sorting list of members by size or number of members parent->GetMembers()->Sort(kSortDescending); Divide(parent->GetMembers(), (parent->GetX()) *ratio, (parent->GetX() + parent->GetWidth())* ratio, (parent->GetY())* ratio, (parent->GetY() + parent->GetHeight())*ratio); // sclale all the objects Scale(parent); } //________________________________________________________________________ void TStructViewerGUI::CheckMaxObjects(TStructNode* parent) { // Check if all of nodes can be displayed on scene. Hides redendant nodes. UInt_t object = 0; TList queue; queue.Add(parent); TStructNode* node; while ((node = (TStructNode*) queue.First() )) { object++; if (object > fNodePtr->GetMaxObjects() || node->GetLevel() - fNodePtr->GetLevel() >= fNodePtr->GetMaxLevel()) { break; } node->SetVisible(true); queue.AddAll(node->GetMembers()); queue.RemoveFirst(); fVisibleObjects.Add(node); } TIter it(&fVisibleObjects); TStructNode* member; while ((node = (TStructNode*) it() )) { if(node->GetLevel() - fNodePtr->GetLevel() == fNodePtr->GetMaxLevel()-1 && node->GetMembersCount() > 0) { node->SetCollapsed(true); continue; } TIter memIt(node->GetMembers()); while ((member = (TStructNode*) memIt() )) { if(member->IsVisible() == false) { node->SetCollapsed(true); break; } } } } //________________________________________________________________________ void TStructViewerGUI::CloseWindow() { // Delete window DeleteWindow(); } //________________________________________________________________________ void TStructViewerGUI::ColorSelectedSlot(Pixel_t pixel) { // Slot for default color selsect. // Sets default colot to "pixel" TStructNodeProperty* prop = GetDefaultColor(); if(prop) { prop->SetColor(pixel); Update(); } } //________________________________________________________________________ void TStructViewerGUI::Divide(TList* list, Float_t x1, Float_t x2, Float_t y1, Float_t y2) { // Divides rectangle where the outlining box is placed. if (list->GetSize() > 1) { // spliting node into two lists ULong_t sum1 = 0, sum = 0; TStructNode* node; TList list1, list2; TIter it(list); while((node = (TStructNode*) it() )) { sum += node->GetVolume(); } it.Reset(); while((node = (TStructNode*) it() )) { if(sum1 >= sum/2.0) { list2.Add(node); } else { sum1 += node->GetVolume(); list1.Add(node); } } if (!sum) return; Float_t ratio = (float)sum1/sum; Float_t width = x2 - x1; Float_t height = y2 - y1; if (width < height) { // vertical split Float_t split = y1 + ratio * height; Divide(&list1, x1, x2, y1, split); Divide(&list2, x1, x2, split, y2); } else { // horizontal Float_t split = x1 + ratio * width; Divide(&list1, x1, split, y1, y2); Divide(&list2, split, x2, y1, y2); } } else if (list->GetSize() == 1) { // divide place to node TStructNode* node = (TStructNode*)(list->First()); node->SetWidth(x2 - x1); node->SetHeight(y2 - y1); node->SetX(x1); node->SetY(y1); if (node->GetVolumeRatio() > fMaxRatio) { fMaxRatio = node->GetVolumeRatio(); } Float_t ratio = (Float_t)((node->GetLevel()+1.0)/node->GetLevel()); node->GetMembers()->Sort(kSortDescending); Divide(node->GetMembers(), x1*ratio, x2*ratio, y1*ratio, y2*ratio); } } //________________________________________________________________________ void TStructViewerGUI::DoubleClickedSlot() { // Activated when user double click on objects on 3D scene. Sets clicked node to top node // and updates scene with camers reset. if (fSelectedObject) { if(fSelectedObject == fNodePtr) { return; } fUndoList.Add(fNodePtr); fNodePtr = fSelectedObject; fUndoButton->SetEnabled(true); Update(kTRUE); } } //________________________________________________________________________ void TStructViewerGUI::Draw(Option_t* /*option*/) { // Check limits and draws nodes and links fVolumes.Clear(); CheckMaxObjects(fNodePtr); CalculatePosistion(fNodePtr); DrawVolumes(fNodePtr); if(fShowLinksCheckButton->GetState() == kButtonDown) { DrawLink(fNodePtr); } UnCheckMaxObjects(); } //________________________________________________________________________ void TStructViewerGUI::DrawLink(TStructNode* parent) { // Recursive method to draw links if(parent->GetLevel() - fNodePtr->GetLevel() >= fNodePtr->GetMaxLevel()) { return; } if(parent->IsCollapsed()) { return; } TIter it(parent->GetMembers()); TStructNode* node; while((node = (TStructNode*) it())) { TPolyLine3D *l = new TPolyLine3D(2); l->SetPoint(0 ,node->GetCenter(), node->GetMiddle(), -(node->GetLevel() * fLevelDistanceEntry->GetNumber())); l->SetPoint(1 ,parent->GetCenter(), parent->GetMiddle(), -(parent->GetLevel() * fLevelDistanceEntry->GetNumber())); l->SetLineColor(GetColor(node)); l->SetLineWidth(1); l->Draw(); if(!node->IsCollapsed()) { DrawLink(node); } } } //________________________________________________________________________ void TStructViewerGUI::DrawNode(TStructNode* node) { // Creates and draws TGeoVolume from given "node" TGeoVolume* vol; /*if(node->IsCollapsed()) { //float r = (node->GetWidth() < node->GetHeight() ? 0.5 * node->GetWidth() : 0.5 * node->GetHeight()); //vol = gGeoManager->MakeTorus(node->GetName(),TStructNode::GetMedium(), 0.75*r, 0, r/4); vol = gGeoManager->MakeBox(TString(node->GetName()) + "up",TStructNode::GetMedium(), 0.45*node->GetWidth(), 0.45*node->GetHeight(), (node->GetWidth() < node->GetHeight() ? 0.45 * node->GetWidth() : 0.45 * node->GetHeight())); Double_t max = TMath::Max(0.22 * node->GetWidth(), 0.22 * node->GetHeight()); TGeoVolume* subvol = gGeoManager->MakeTrd2(node->GetName(), TStructNode::GetMedium(), 0, 0.45 * node->GetWidth(), 0, 0.45 * node->GetHeight(), max); subvol->SetLineColor(GetColor(node)); subvol->SetNumber((Int_t)node); TGeoTranslation* subtrans = new TGeoTranslation("subtranslation", 0, 0, -max); vol->AddNodeOverlap(subvol, 1, subtrans); subvol = gGeoManager->MakeTrd2(TString(node->GetName()) + "down", TStructNode::GetMedium(), 0.45 * node->GetWidth(), 0, 0.45 * node->GetHeight(), 0, max); subvol->SetLineColor(GetColor(node)); subvol->SetNumber((Int_t)node); subtrans = new TGeoTranslation("subtranslation", 0, 0, max); vol->AddNodeOverlap(subvol, 1, subtrans); } else*/ if(node->GetNodeType() == kCollection) { vol = gGeoManager->MakeBox(Form("%s_%d", node->GetName(), fgCounter++), fgMedium, 0.45*node->GetWidth(), 0.45*node->GetHeight(), fBoxHeightEntry->GetNumber()); // subboxes Float_t slices = (Float_t)(node->GetMembersCount()); if (slices > fMaxSlices) { slices = (Float_t)fMaxSlices; } for (Float_t i = -(slices-1)/2; i < slices/2; i++) { TGeoVolume* sub = gGeoManager->MakeBox(Form("%s_%d", node->GetName(), fgCounter++), fgMedium,0.45*node->GetWidth() * 0.7 / slices, 0.45*node->GetHeight(), fBoxHeightEntry->GetNumber()); sub->SetLineColor(GetColor(node)); fVolumes.Add((Long_t)sub, (Long_t)node); TGeoTranslation* subtrans = new TGeoTranslation("subtranslation", i * node->GetWidth() / slices, 0, 0); vol->AddNodeOverlap(sub, 1, subtrans); } } else { vol = gGeoManager->MakeBox(Form("%s_%d", node->GetName(), fgCounter++), fgMedium, 0.45*node->GetWidth(), 0.45*node->GetHeight(), fBoxHeightEntry->GetNumber()); } vol->SetLineColor(GetColor(node)); vol->SetLineWidth(1); TGeoTranslation* trans = new TGeoTranslation("translation", node->GetCenter(), node->GetMiddle(), -(node->GetLevel() * fLevelDistanceEntry->GetNumber())); fVolumes.Add((Long_t)vol, (Long_t)node); fTopVolume->AddNode(vol,1, trans); } //________________________________________________________________________ void TStructViewerGUI::DrawVolumes(TStructNode* parent) { // Recursive method to draw GeoVolumes if(parent->GetLevel() - fNodePtr->GetLevel() >= fNodePtr->GetMaxLevel()) { return; } DrawNode(parent); if(parent->IsCollapsed()) { return; } TIter nextVis(parent->GetMembers()); TStructNode* node; while((node = (TStructNode*)nextVis())) { DrawVolumes(node); } } //________________________________________________________________________ TStructNodeProperty* TStructViewerGUI::FindNodeProperty(TStructNode* node) { // Returns pointer to property associated with node "node". If property is not found // then it returns default property TIter it(fColors); TStructNodeProperty* prop; while ((prop = (TStructNodeProperty*) it() )) { TString propName(prop->GetName()); if (propName.EndsWith("+")) { if (TClass* cl = TClass::GetClass(node->GetTypeName())) { propName.Remove(propName.Length()-1, 1); if (cl->InheritsFrom(propName.Data())) { return prop; } } } else { if (propName == TString(node->GetTypeName())) { return prop; } } } return (TStructNodeProperty*)fColors->Last(); } //________________________________________________________________________` TCanvas* TStructViewerGUI::GetCanvas() { // Returns canvas used to keep TGeoVolumes return fCanvas; } //________________________________________________________________________ Int_t TStructViewerGUI::GetColor(TStructNode* node) { // Returns color form fColors for given "node" TStructNodeProperty* prop = FindNodeProperty(node); if (prop) { return prop->GetColor().GetNumber(); } return 2; } //________________________________________________________________________ TStructNodeProperty* TStructViewerGUI::GetDefaultColor() { // Return default color for nodes return ((TStructNodeProperty*)(fColors->Last())); } //________________________________________________________________________ Bool_t TStructViewerGUI::GetLinksVisibility() const { // Returns true if links are visible, otherwise return false. if (fShowLinksCheckButton->GetState() == kButtonDown) { return true; } else { return false; } } //________________________________________________________________________ TStructNode* TStructViewerGUI::GetNodePtr() const { // Returns top node pointer return fNodePtr; } //________________________________________________________________________ void TStructViewerGUI::GLWidgetProcessedEventSlot(Event_t* event) { // Handle events. Sets fMouseX and fMouseY when user move a mouse over viewer and hides ToolTip switch (event->fType) { case kMotionNotify: fMouseX = event->fXRoot + 15; fMouseY = event->fYRoot + 15; break; case kButtonPress: fToolTip->Hide(); if (fSelectedObject) { UpdateLabels(fSelectedObject); fEditor->SetModel(fSelectedObject); } break; default: break; } } //________________________________________________________________________ void TStructViewerGUI::LevelDistValueSetSlot(Long_t /* dist */) { // Emmited when user changes distance between levels if(fAutoRefesh->IsOn()) { Update(kTRUE); } } //________________________________________________________________________ void TStructViewerGUI::MouseOverSlot(TGLPhysicalShape* shape) { // MouseOver slot. Activated when user out mouse over object on scene. // Sets ToolTip and updates labels fToolTip->Hide(); fSelectedObject = NULL; if (shape && shape->GetLogical()) { fSelectedObject = (TStructNode*)(shape->GetLogical()->ID()); if (fSelectedObject) { if (fSelectedObject->IsA()->InheritsFrom(TPolyLine3D::Class())) { fSelectedObject = NULL; return; } Long_t shapeID = (Long_t)(shape->GetLogical()->ID()); Long_t volValue = (Long_t)fVolumes.GetValue(shapeID); fSelectedObject = (TStructNode*)volValue; fToolTip->SetText(TString(fSelectedObject->GetName()) + "\n" + fSelectedObject->GetTypeName()); fToolTip->SetPosition(fMouseX, fMouseY); fToolTip->Reset(); UpdateLabels(fSelectedObject); } } } //________________________________________________________________________ void TStructViewerGUI::RedoButtonSlot() { // Activated when user click Redo button. Repeat last Undo action. fUndoList.Add(fNodePtr); fUndoButton->SetEnabled(true); fNodePtr = (TStructNode*) fRedoList.Last(); fRedoList.RemoveLast(); if (!fRedoList.First()) { fRedoButton->SetEnabled(false); } Update(kTRUE); UpdateLabels(fNodePtr); } //________________________________________________________________________ void TStructViewerGUI::ResetButtonSlot() { // Resets camera fGLViewer->UpdateScene(); fGLViewer->ResetCurrentCamera(); } //________________________________________________________________________ void TStructViewerGUI::Scale(TStructNode* parent) { // Recursive method to scaling all modes on scene. We have to scale nodes to get real ratio between nodes. // Uses fMaxRatio. // newRatio = sqrt(ratio/maxratio) Float_t newRatio = (Float_t)(TMath::Sqrt(parent->GetRelativeVolumeRatio()/fMaxRatio)); // set left top conner in the center parent->SetX(parent->GetX() + parent->GetWidth()/2); parent->SetY(parent->GetY() + parent->GetHeight()/2); // set new size Float_t min = (Float_t)TMath::Min(parent->GetWidth(), parent->GetHeight()); parent->SetWidth(parent->GetWidth() * newRatio); parent->SetHeight(parent->GetHeight() * newRatio); // fit the ratio -> height to width Float_t sqrt = (Float_t)(TMath::Sqrt(parent->GetWidth() * parent->GetHeight())); // it's a square if (min > sqrt) { parent->SetWidth(sqrt); parent->SetHeight(sqrt); } else { // it's rectangle if (parent->GetHeight() > parent->GetWidth()) { parent->SetWidth(min); parent->SetHeight(sqrt * sqrt / min); } else { parent->SetWidth(sqrt * sqrt / min); parent->SetHeight(min); } } // move left top corner parent->SetX(parent->GetX() - parent->GetWidth()/2); parent->SetY(parent->GetY() - parent->GetHeight()/2); // scale others nodes TStructNode* node; TIter it(parent->GetMembers()); while ((node = (TStructNode*) it() )) { Scale(node); } } //________________________________________________________________________ void TStructViewerGUI::SetNodePtr(TStructNode* val) { // Sets top node pointer and updates view fNodePtr = val; Update(kTRUE); } //________________________________________________________________________ void TStructViewerGUI::SetLinksVisibility(Bool_t visible) { // Sets links visibility to "visible" if (visible) { fShowLinksCheckButton->SetState(kButtonDown); } else { fShowLinksCheckButton->SetState(kButtonUp); } } //________________________________________________________________________ void TStructViewerGUI::SetPointerButtonSlot() { // Sets pointer given in fPointerTestEntry to the main pointer void* obj = (void*)gROOT->ProcessLine(fPointerTextEntry->GetText()); fParent->SetPointer(obj, fPointerTypeTextEntry->GetText()); } //________________________________________________________________________ void TStructViewerGUI::ShowLinksToggled(Bool_t /*on*/) { // Changes links visibility and refresh view. if (fAutoRefesh->IsOn()) { Update(); } } //________________________________________________________________________ void TStructViewerGUI::UnCheckMaxObjects() { // Shows hidden nodes TStructNode* node; TIter it(&fVisibleObjects); while ((node = (TStructNode*) it() )) { node->SetCollapsed(false); node->SetVisible(false); } fVisibleObjects.Clear(); } //________________________________________________________________________ void TStructViewerGUI::Update(Bool_t resetCamera) { // Updates view. Clear all the nodes, call draw function and update scene. Doesn't reset camera. if (!fNodePtr) { return; } fCanvas->GetListOfPrimitives()->Clear(); fTopVolume->ClearNodes(); Draw(); fCanvas->GetListOfPrimitives()->Add(fTopVolume); fGLViewer->UpdateScene(); if(resetCamera) { fGLViewer->ResetCurrentCamera(); } } //________________________________________________________________________ void TStructViewerGUI::UpdateButtonSlot() { // Update button slot. Updates scene Update(); } //________________________________________________________________________ void TStructViewerGUI::UpdateLabels(TStructNode* node) { // Refresh information in labels when user put mouse over object fNodeNameLabel->SetText(node->GetName()); fNodeTypelabel->SetText(node->GetTypeName()); TString name = "Members: "; name += node->GetMembersCount(); fMembersCountLabel->SetText(name); name = "All members: "; name += node->GetAllMembersCount(); fAllMembersCountLabel->SetText(name); name = "Level: "; name += node->GetLevel(); fLevelLabel->SetText(name); name = "Size: "; name += node->GetSize(); fSizeLabel->SetText(name); name = "Total size: "; name += node->GetTotalSize(); fTotalSizeLabel->SetText(name); } //________________________________________________________________________ void TStructViewerGUI::UndoButtonSlot() { // UndoButton Slot. Activated when user press Undo button. Restore last top node pointer. fRedoList.Add(fNodePtr); fRedoButton->SetEnabled(true); fNodePtr = (TStructNode*) fUndoList.Last(); fUndoList.RemoveLast(); if (!fUndoList.First()) { fUndoButton->SetEnabled(false); } Update(kTRUE); UpdateLabels(fNodePtr); } //________________________________________________________________________ void TStructViewerGUI::ScaleByChangedSlot() { // Activated when user press radio button if (fAutoRefesh->IsOn()) { Update(); } }