// @(#)root/mathcore:$Id$ // Authors: W. Brown, M. Fischler, L. Moneta 2005 // for template DisplacementVector3D functions #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Dot(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Dot(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Dot(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Dot(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Dot(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Dot(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Dot(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Dot(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Dot(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Dot(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Dot(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Dot(const ROOT::Math::DisplacementVector3D > &); // Cross #pragma link C++ function ROOT::Math::DisplacementVector3D >::Cross(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Cross(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Cross(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Cross(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Cross(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Cross(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Cross(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Cross(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Cross(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Cross(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Cross(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Cross(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::Cross(const ROOT::Math::DisplacementVector3D > &); // operator -= #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator-=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator-=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator-=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator-=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator-=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator-=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator-=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator-=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator-=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator-=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator-=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator-=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator-=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator-=(const ROOT::Math::DisplacementVector3D > &); // operator += #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator+=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator+=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator+=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator+=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator+=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator+=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator+=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator+=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator+=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator+=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator+=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator+=(const ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::DisplacementVector3D >::operator+=(const ROOT::Math::DisplacementVector3D > &); // operator + #pragma link C++ function ROOT::Math::operator+(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator+(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator+(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator+(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator+(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator+(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator+(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator+(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator+(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator+(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator+(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator+(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator+(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); // operator - #pragma link C++ function ROOT::Math::operator-(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator-(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator-(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator-(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator-(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator-(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator-(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator-(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator-(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator-(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator-(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator-(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); #pragma link C++ function ROOT::Math::operator-(const ROOT::Math::DisplacementVector3D > &, ROOT::Math::DisplacementVector3D > &); // operator * #pragma link C++ function ROOT::Math::operator*( const double & , ROOT::Math::DisplacementVector3D > ); // still not work (defined in VectorUtil_Cint) //#pragma link C++ function ROOT::Math::operator*( const double & , ROOT::Math::DisplacementVector3D > ); //#pragma link C++ function ROOT::Math::operator*( const double & , ROOT::Math::DisplacementVector3D > ); // utility functions // delta Phi #pragma link C++ function ROOT::Math::VectorUtil::DeltaPhi ( const ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< double> > &, const ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< double> > &); #pragma link C++ function ROOT::Math::VectorUtil::DeltaPhi ( const ROOT::Math::DisplacementVector3D< ROOT::Math::Polar3D< double> > &, const ROOT::Math::DisplacementVector3D< ROOT::Math::Polar3D< double> > &); #pragma link C++ function ROOT::Math::VectorUtil::DeltaPhi ( const ROOT::Math::DisplacementVector3D< ROOT::Math::CylindricalEta3D< double> > &, const ROOT::Math::DisplacementVector3D< ROOT::Math::CylindricalEta3D< double> > &); #pragma link C++ function ROOT::Math::VectorUtil::DeltaPhi ( const ROOT::Math::DisplacementVector3D< ROOT::Math::Cylindrical3D< double> > &, const ROOT::Math::DisplacementVector3D< ROOT::Math::Cylindrical3D< double> > &); // deltaR #pragma link C++ function ROOT::Math::VectorUtil::DeltaR ( const ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< double> > &, const ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< double> > &); #pragma link C++ function ROOT::Math::VectorUtil::DeltaR ( const ROOT::Math::DisplacementVector3D< ROOT::Math::Polar3D< double> > &, const ROOT::Math::DisplacementVector3D< ROOT::Math::Polar3D< double> > &); #pragma link C++ function ROOT::Math::VectorUtil::DeltaR ( const ROOT::Math::DisplacementVector3D< ROOT::Math::CylindricalEta3D< double> > &, const ROOT::Math::DisplacementVector3D< ROOT::Math::CylindricalEta3D< double> > &); #pragma link C++ function ROOT::Math::VectorUtil::DeltaR ( const ROOT::Math::DisplacementVector3D< ROOT::Math::Cylindrical3D< double> > &, const ROOT::Math::DisplacementVector3D< ROOT::Math::Cylindrical3D< double> > &); // cosTheta #pragma link C++ function ROOT::Math::VectorUtil::CosTheta ( const ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< double> > &, const ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< double> > &); #pragma link C++ function ROOT::Math::VectorUtil::CosTheta ( const ROOT::Math::DisplacementVector3D< ROOT::Math::Polar3D< double> > &, const ROOT::Math::DisplacementVector3D< ROOT::Math::Polar3D< double> > &); #pragma link C++ function ROOT::Math::VectorUtil::CosTheta ( const ROOT::Math::DisplacementVector3D< ROOT::Math::CylindricalEta3D< double> > &, const ROOT::Math::DisplacementVector3D< ROOT::Math::CylindricalEta3D< double> > &); #pragma link C++ function ROOT::Math::VectorUtil::CosTheta ( const ROOT::Math::DisplacementVector3D< ROOT::Math::Cylindrical3D< double> > &, const ROOT::Math::DisplacementVector3D< ROOT::Math::Cylindrical3D< double> > &); // angle #pragma link C++ function ROOT::Math::VectorUtil::Angle ( const ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< double> > &, const ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< double> > &); #pragma link C++ function ROOT::Math::VectorUtil::Angle ( const ROOT::Math::DisplacementVector3D< ROOT::Math::Polar3D< double> > &, const ROOT::Math::DisplacementVector3D< ROOT::Math::Polar3D< double> > &); #pragma link C++ function ROOT::Math::VectorUtil::Angle ( const ROOT::Math::DisplacementVector3D< ROOT::Math::CylindricalEta3D< double> > &, const ROOT::Math::DisplacementVector3D< ROOT::Math::CylindricalEta3D< double> > &); #pragma link C++ function ROOT::Math::VectorUtil::Angle ( const ROOT::Math::DisplacementVector3D< ROOT::Math::Cylindrical3D< double> > &, const ROOT::Math::DisplacementVector3D< ROOT::Math::Cylindrical3D< double> > &);