void camera_restore(const char* fname, int mode = 0) { TEveManager::Create(); writeCurrentCamera(fname); } void writeCurrentCamera(const char* fname) { TGLCamera& c = gEve->GetDefaultGLViewer()->CurrentCamera(); TFile* f = TFile::Open(fname, "RECREATE"); c.Write(); f->Close(); } void readCurrentCamera(const char* fname) { TGLCamera& c = gEve->GetDefaultGLViewer()->CurrentCamera(); TFile* f = TFile::Open(fname, "READ"); if (!f) return; if (f->GetKey(c.ClassName())) { f->GetKey(c.ClassName())->Read(&c); c.IncTimeStamp(); gEve->GetDefaultGLViewer()->RequestDraw(); } }