// @(#)root/eve:$Id$ // Author: Matevz Tadel // Demonstrates usage of class TEveStraightLineSet. TEveStraightLineSet* lineset(Int_t nlines = 40, Int_t nmarkers = 4) { TEveManager::Create(); TRandom r(0); Float_t s = 100; TEveStraightLineSet* ls = new TEveStraightLineSet(); for(Int_t i = 0; iAddLine( r.Uniform(-s,s), r.Uniform(-s,s), r.Uniform(-s,s), r.Uniform(-s,s), r.Uniform(-s,s), r.Uniform(-s,s)); // add random number of markers Int_t nm = Int_t(nmarkers* r.Rndm()); for(Int_t m = 0; m < nm; m++) { ls->AddMarker(i, r.Rndm()); } } ls->SetMarkerSize(1.5); ls->SetMarkerStyle(4); gEve->AddElement(ls); gEve->Redraw3D(); return ls; } TEveStraightLineSet* lineset_2d(Int_t nlines = 40, Int_t nmarkers = 4) { TEveManager::Create(); TRandom r(0); Float_t s = 100; TEveStraightLineSet* ls = new TEveStraightLineSet(); for(Int_t i = 0; iAddLine( r.Uniform(-s,s), r.Uniform(-s,s), 0, r.Uniform(-s,s), r.Uniform(-s,s), 0); // add random number of markers Int_t nm = Int_t(nmarkers* r.Rndm()); for(Int_t m = 0; m < nm; m++) { ls->AddMarker(i, r.Rndm()); } } ls->SetMarkerSize(1.5); ls->SetMarkerStyle(4); gEve->AddElement(ls); gEve->Redraw3D(); return ls; }