// @(#)root/eve:$Id$ // Author: Alja Mrak-Tadel // Demonstrates usage of class TEveText - 2D & 3D text in GL. TEveText* text() { gSystem->IgnoreSignal(kSigSegmentationViolation, true); TEveManager::Create(); TEvePointSet* marker = new TEvePointSet(8); marker->SetName("Origin marker"); marker->SetMarkerColor(6); marker->SetMarkerStyle(3); Float_t a = 10; marker->SetPoint(0, a, +a, +a); marker->SetPoint(1, a, -a, +a); marker->SetPoint(2, -a, -a, +a); marker->SetPoint(3, -a, +a, +a); marker->SetPoint(4, +a, +a, -a); marker->SetPoint(5, +a, -a, -a); marker->SetPoint(6, -a, +a, -a); marker->SetPoint(7, -a, -a, -a); gEve->AddElement(marker); TEveText* t = new TEveText("DADA"); t->PtrMainTrans()->RotateLF(1, 3, TMath::PiOver2()); t->SetMainColor(kOrange-2); t->SetFontSize(64); t->SetFontMode(TGLFont::kExtrude); t->SetLighting(kTRUE); gEve->AddElement(t); // TEveText does not know its bounding box before first rendering. gEve->FullRedraw3D(kTRUE); gEve->GetDefaultGLViewer()->ResetCurrentCamera(); gEve->GetDefaultGLViewer()->RequestDraw(TGLRnrCtx::kLODHigh); return t; }