//To set the Level Of Details when rendering geometry shapes //Author: Richard Maunder void glViewerLOD(Int_t reqNodes = 1000, Bool_t randomDist = kTRUE, Bool_t reqSpheres = kTRUE, Bool_t reqTubes = kTRUE) { TGeoManager * geom = new TGeoManager("LODTest", "GL viewer LOD test"); geom->SetNsegments(4); // Doesn't matter keep low TGeoMaterial *matEmptySpace = new TGeoMaterial("EmptySpace", 0, 0, 0); TGeoMaterial *matSolid = new TGeoMaterial("Solid" , .938, 1., 10000.); TGeoMedium *medEmptySpace = new TGeoMedium("Empty", 1, matEmptySpace); TGeoMedium *medSolid = new TGeoMedium("Solid", 1, matSolid); Double_t sizeBase = 20.0; Double_t worldRadius; if (randomDist) { worldRadius = pow(reqNodes,.5)*sizeBase; } else { worldRadius = pow(reqNodes,.3)*sizeBase; } TGeoVolume *top = geom->MakeBox ("WORLD", medEmptySpace, worldRadius, worldRadius, worldRadius); geom->SetTopVolume(top); gRandom->SetSeed(); // Create random number of unique sphere shapes - up to 25% of // total placed sphere requested UInt_t volumeCount = gRandom->Integer(reqNodes/4)+1; TGeoVolume ** volumes = new TGeoVolume[volumeCount]; TGeoVolume * volume; Double_t dummy; for (UInt_t i = 0; i < volumeCount; i++) { char name[128]; sprintf(name, "Volume_%d", i); // Random volume shape Int_t type = -1; if (reqSpheres && reqTubes) { type = gRandom->Integer(2); if (type == 1) type += gRandom->Integer(3); } else if(reqSpheres) type = 0; else if(reqTubes) type = 1 + gRandom->Integer(3); // Random dimensions Double_t rMin = gRandom->Rndm() * sizeBase; Double_t rMax = rMin + gRandom->Rndm() * sizeBase * 2.0; Double_t dz = pow(gRandom->Rndm(),2.0) * sizeBase * 15.0; Double_t phi1 = gRandom->Rndm() * 90.0; Double_t phi2 = phi1 + gRandom->Rndm() * 270.0; // Pick random color (not black) Int_t color = gRandom->Integer(50); if (color == kBlack) color += 1; switch (type) { case 0: { // GL viewer only supports solid spheres (0. inner radius) volumes[i] = geom->MakeSphere(name, medSolid, 0., rMax); printf("Volume %d : Color %d, Sphere, Radius %f\n", i, color, rMax); break; } case 1: { volumes[i] = geom->MakeTube(name, medSolid, rMin, rMax, dz); printf("Volume %d : Color %d, Tube, Inner Radius %f, " "Outer Radius %f, Length %f\n", i, color, rMin, rMax, dz); break; } case 2: { volumes[i] = geom->MakeTubs(name, medSolid, rMin, rMax, dz, phi1, phi2); printf("Volume %d : Color %d, Tube Seg, Inner Radius %f, " "Outer Radius %f, Length %f, Phi1 %f, Phi2 %f\n", i, color, rMin, rMax, dz, phi1, phi2); break; } case 3: { Double_t n1[3], n2[3]; n1[0] = gRandom->Rndm()*.5; n1[1] = gRandom->Rndm()*.5; n1[2] = -1.0 + gRandom->Rndm()*.5; n2[0] = gRandom->Rndm()*.5; n2[1] = gRandom->Rndm()*.5; n2[2] = 1.0 - gRandom->Rndm()*.5; volumes[i] = geom->MakeCtub(name, medSolid, rMin, rMax, dz, phi1, phi2, n1[0], n1[1], n1[2], n2[0], n2[1], n2[2]); printf("Volume %d : Color %d, Cut Tube, Inner Radius %f, " "Outer Radius %f, Length %f, Phi1 %f, Phi2 %f, " "n1 (%f,%f,%f), n2 (%f,%f,%f)\n", i, color, rMin, rMax, dz, phi1, phi2, n1[0], n1[1], n1[2], n2[0], n2[1], n2[2]); break; } default: { assert(kFALSE); } } volumes[i]->SetLineColor(color); } printf("\nCreated %d volumes\n\n", volumeCount); // Scatter reqSpheres placed sphere randomly in space Double_t x, y, z; for (i = 0; i < reqNodes; i++) { // Pick random volume UInt_t useVolume = gRandom->Integer(volumeCount); TGeoTranslation * trans; TGeoRotation * rot; if (randomDist) { // Random translation gRandom->Rannor(x, y); gRandom->Rannor(z,dummy); trans = new TGeoTranslation(x*worldRadius, y*worldRadius, z*worldRadius); // Random rotation gRandom->Rannor(x, y); gRandom->Rannor(z,dummy); rot = new TGeoRotation("rot", x*360.0, y*360.0, z*360.0); } else { UInt_t perSide = pow(reqNodes,1.0/3.0)+0.5; Double_t distance = sizeBase*5.0; UInt_t xi, yi, zi; zi = i / (perSide*perSide); yi = (i / perSide) % perSide; xi = i % perSide; trans = new TGeoTranslation(xi*distance,yi*distance,zi*distance); rot = new TGeoRotation("rot",0.0, 0.0, 0.0); } top->AddNode(volumes[useVolume], i, new TGeoCombiTrans(*trans, *rot)); //printf("Added node %d (Volume %d)\n", i, useVolume); } geom->CloseGeometry(); top->Draw("ogl"); }