// This macro demonstrates how to use "glcol" option for TH3. // Author: Timur Pocheptsov void glvox1() { //Create and fill TH3. const UInt_t nX = 30; const Double_t xMin = -1., xMax = 1., xStep = (xMax - xMin) / (nX - 1); const UInt_t nY = 30; const Double_t yMin = -1., yMax = 1., yStep = (yMax - yMin) / (nY - 1); const UInt_t nZ = 30; const Double_t zMin = -1., zMax = 1., zStep = (zMax - zMin) / (nZ - 1); TH3F *hist = new TH3F("glvoxel", "glvoxel", 30, -1., 1., 30, -1., 1., 30, -1., 1.); //Fill the histogram to create a "sphere". for (UInt_t i = 0; i < nZ; ++i) { const Double_t z = zMin + i * zStep; for (UInt_t j = 0; j < nY; ++j) { const Double_t y = yMin + j * yStep; for (UInt_t k = 0; k < nX; ++k) { const Double_t x = xMin + k * xStep; const Double_t val = 1. - (x * x + y * y + z * z); hist->SetBinContent(k + 1, j + 1, i + 1, val); } } } gStyle->SetCanvasPreferGL(1); gStyle->SetPalette(1); hist->Draw("glcol"); }