// Usage: // root [0] .L threadPool.C++ // root [1] threadPool(10) 10 = numThreads // STD #include #include #include #include // ThreadPool #include "TThreadPool.h" // ROOT #include "TThread.h" //============================================================================= using namespace std; //============================================================================= const size_t g_sleeptime = 1; // in secs. const size_t g_multTasks = 50; //============================================================================= // define a custom parameters type for task objects enum EProc {start, clean}; // a class defining task objects class TTestTask: public TThreadPoolTaskImp { public: bool runTask(EProc /*_param*/) { m_tid = TThread::SelfId(); sleep(g_sleeptime); return true; } unsigned long threadID() const { return m_tid; } private: unsigned long m_tid; }; //============================================================================= void threadPool(size_t _numThreads, bool _needDbg = false) { cout << "ThreadPool: starting..." << endl; // number of tasks to process size_t numTasks(_numThreads * g_multTasks); // create a thread pool object // _numThreads - a number of threads in the pool // _needDbg - defines whether to show debug messages TThreadPool threadPool(_numThreads, _needDbg); // create a container of tasks vector tasksList(numTasks); cout << "ThreadPool: getting tasks..." << endl; cout << "ThreadPool: processing tasks..." << endl; // push tasks to the ThreadPool // tasks can be also pushed asynchronously for (size_t i = 0; i < numTasks; ++i) { threadPool.PushTask(tasksList[i], start); } // Stop thread pool. // The parameter "true" requests the calling thread to wait, // until the thread pool task queue is drained. threadPool.Stop(true); cout << "ThreadPool: done" << endl; }